/// <summary> /// NOTE: It's assumed that energyTanks and plasmaTanks are actually container groups holding the actual tanks, but it /// could be the tanks passed in directly /// </summary> public ConverterEnergyToPlasma(EditorOptions options, ItemOptions itemOptions, ShipPartDNA dna, IContainer energyTanks, IContainer plasmaTanks) : base(options, dna, itemOptions.EnergyConverter_Damage.HitpointMin, itemOptions.EnergyConverter_Damage.HitpointSlope, itemOptions.EnergyConverter_Damage.Damage) { _itemOptions = itemOptions; this.Design = new ConverterEnergyToPlasmaDesign(options, true); this.Design.SetDNA(dna); double volume = ConverterEnergyToFuel.GetVolume(out _scaleActual, dna); if (energyTanks != null && plasmaTanks != null) { _converter = new Converter(energyTanks, plasmaTanks, itemOptions.EnergyToPlasma_ConversionRate, itemOptions.EnergyToPlasma_AmountToDraw * volume); } _mass = volume * itemOptions.EnergyToPlasma_Density; }