public override void Read() { Inv = new InvUpdate(_worldPacket); ContainerSlotB = _worldPacket.ReadUInt8(); ContainerSlotA = _worldPacket.ReadUInt8(); SlotA = _worldPacket.ReadUInt8(); }
public override void Read() { Inv = new InvUpdate(_worldPacket); FromPackSlot = _worldPacket.ReadUInt8(); FromSlot = _worldPacket.ReadUInt8(); ToPackSlot = _worldPacket.ReadUInt8(); ToSlot = _worldPacket.ReadUInt8(); Quantity = _worldPacket.ReadInt32(); }
public override void Read() { Inv = new InvUpdate(_worldPacket); for (byte i = 0; i < EquipmentSlot.End; ++i) { Items[i].Item = _worldPacket.ReadPackedGuid(); Items[i].ContainerSlot = _worldPacket.ReadUInt8(); Items[i].Slot = _worldPacket.ReadUInt8(); } GUID = _worldPacket.ReadUInt64(); }
public override void Read() { Inv = new InvUpdate(_worldPacket); }
public override void Read() { Inv = new InvUpdate(_worldPacket); Item = _worldPacket.ReadPackedGuid(); ItemDstSlot = _worldPacket.ReadUInt8(); }
public override void Read() { Inv = new InvUpdate(_worldPacket); PackSlot = _worldPacket.ReadUInt8(); Slot = _worldPacket.ReadUInt8(); }