private SESSION_STATUS m_cStatus; //会话状态 public ClientSession(DispatchFactoryBase dispatchFactory) { this.m_cStatus = SESSION_STATUS.NO_CONNECT; this.m_cDispatchFactory = dispatchFactory; this.m_cReceiveBuffer = new StreamBuffer(); this.m_cSendBuffer = new StreamBuffer(); this.m_cSendQueue = new NetQueue <PacketBase>(64 * 256); this.m_cSendQueue.Clear(); this.m_bStartReConnect = false; }
private SESSION_STATUS m_cStatus; //会话状态 public DummyClientSession(DispatchFactoryBase dispatchFactory) { this.m_cDispatchFactory = dispatchFactory; }