public void Open(string pBlossom, int pFee) { BlossomController blossom = BlossomManager.Instance.GetSpawnedBlossom(pBlossom).GetComponent <BlossomController>(); float AgilityPotential = blossom.GetTruePotential(Stat.StatName.Agility); // DialogueLua.GetVariable(pBlossom + "AgilityPotential").asFloat; float AgilityLearningSpeed = blossom.GetTrueLearningSpeed(Stat.StatName.Agility); //DialogueLua.GetVariable(pBlossom + "AgilityLearningSpeed").asFloat; float StrengthPotential = blossom.GetTruePotential(Stat.StatName.Strength); //DialogueLua.GetVariable(pBlossom + "StrengthPotential").asFloat; float StrengthLearningSpeed = blossom.GetTrueLearningSpeed(Stat.StatName.Strength); //DialogueLua.GetVariable(pBlossom + "StrengthLearningSpeed").asFloat; float IntellectPotential = blossom.GetTruePotential(Stat.StatName.Intellect); //DialogueLua.GetVariable(pBlossom + "IntellectPotential").asFloat; float IntellectLearningSpeed = blossom.GetTrueLearningSpeed(Stat.StatName.Intellect); // DialogueLua.GetVariable(pBlossom + "IntellectLearningSpeed").asFloat; float CharmPotential = blossom.GetTruePotential(Stat.StatName.Charm); //DialogueLua.GetVariable(pBlossom + "CharmPotential").asFloat; float CharmLearningSpeed = blossom.GetTrueLearningSpeed(Stat.StatName.Charm); //DialogueLua.GetVariable(pBlossom + "CharmLearningSpeed").asFloat; AgilityText.text = "Agility: Potential: " + AgilityPotential.ToString("F2") + " Learning Speed: " + AgilityLearningSpeed.ToString("F2"); StrengthText.text = "Strength: Potential: " + StrengthPotential.ToString("F2") + " Learning Speed: " + StrengthLearningSpeed.ToString("F2"); IntellectText.text = "Intellect: Potential: " + IntellectPotential.ToString("F2") + " Learning Speed: " + IntellectLearningSpeed.ToString("F2"); CharmText.text = "Charm: Potential: " + CharmPotential.ToString("F2") + " Learning Speed: " + CharmLearningSpeed.ToString("F2"); FeeText.text = "Adoption Fee: " + pFee.ToString("F2"); FeeText.color = new Color(0, 0.5f, 0); AcceptButton.interactable = true; if (GameManager.Instance.Player.GetComponent <PlayerInventory>().Gold < pFee) { FeeText.color = Color.red; AcceptButton.interactable = false; } if (BlossomManager.Instance.GetEmptyHut() == null) { DialogueManager.ShowAlert("No empty hut"); AcceptButton.interactable = false; } Window.Open(); }
public void Open(Stat.StatName pStat, TrainingProp pProp) { TitleText.text = pStat.ToString() + " Training: Select a Blossom"; BlossomDataSaver[] spawnedBlossoms = FindObjectsOfType <BlossomDataSaver>(); foreach (BlossomDataSaver spawnedBlossom in spawnedBlossoms) { spawnedBlossom.OnRecordPersistentData(); } BlossomSelectionUI[] children = BlossomContainer.GetComponentsInChildren <BlossomSelectionUI>(); foreach (BlossomSelectionUI child in children) { Destroy(child.gameObject); } ChosenProp = pProp; foreach (string blossom in BlossomManager.Instance.OwnedBlossoms) { BlossomController selectedBlossom = BlossomManager.Instance.GetSpawnedBlossom(blossom).GetComponent <BlossomController>(); float agility = DialogueLua.GetVariable(blossom + "AgilityValue").asFloat; float agilityPotential = selectedBlossom.GetTruePotential(Stat.StatName.Agility); float strength = DialogueLua.GetVariable(blossom + "StrengthValue").asFloat; float strengthPotential = selectedBlossom.GetTruePotential(Stat.StatName.Strength); float intellect = DialogueLua.GetVariable(blossom + "IntellectValue").asFloat; float intellectPotential = selectedBlossom.GetTruePotential(Stat.StatName.Intellect); float charm = DialogueLua.GetVariable(blossom + "CharmValue").asFloat; float charmPotential = selectedBlossom.GetTruePotential(Stat.StatName.Charm); bool pregnant = DialogueLua.GetVariable(blossom + "Pregnant").asBool; bool hungry = DialogueLua.GetVariable(blossom + "Hungry").asBool; float energy = DialogueLua.GetVariable(blossom + "Energy").asFloat; bool fatigued = energy <= 0 ? true : false; string name = DialogueLua.GetVariable(blossom + "Name").asString; BlossomData.BlossomGrowth growth = (BlossomData.BlossomGrowth)System.Enum.Parse(typeof(BlossomData.BlossomGrowth), DialogueLua.GetVariable(blossom + "Growth").asString); string color = DialogueLua.GetVariable(blossom + "Color").asString; Sprite portrait; if (growth == BlossomData.BlossomGrowth.Adult) { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).AdultPortrait; print("BlossomColors/" + color); } else { portrait = Resources.Load <BlossomColor>("BlossomColors/" + color).BabyPortrait; } BlossomSelectionUI ui = Instantiate(BlossomUIPrefab, BlossomContainer); ui.SelectBtn.enabled = true; ui.BlossomNameText.text = name; ui.BlossomPortrait.sprite = portrait; switch (pStat) { case Stat.StatName.Null: Debug.LogError("No Stat Specified for this prop"); return; case Stat.StatName.Agility: if (agility >= agilityPotential) { ui.SelectBtn.enabled = false; ui.AgilityAmtText.color = Color.red; } else { ui.AgilityAmtText.color = Color.blue; } break; case Stat.StatName.Strength: if (strength >= strengthPotential) { ui.SelectBtn.enabled = false; ui.StrengthAmtText.color = Color.red; } else { ui.StrengthAmtText.color = Color.blue; } break; case Stat.StatName.Charm: if (charm >= charmPotential) { ui.SelectBtn.enabled = false; ui.CharmAmtText.color = Color.red; } else { ui.CharmAmtText.color = Color.blue; } break; case Stat.StatName.Intellect: if (intellect >= intellectPotential) { ui.SelectBtn.enabled = false; ui.CharmAmtText.color = Color.red; } else { ui.IntellectAmtText.color = Color.blue; } break; } ui.AgilityAmtText.text = agility.ToString("F2") + " / " + agilityPotential.ToString("F2"); ui.StrengthAmtText.text = strength.ToString("F2") + " / " + strengthPotential.ToString("F2"); ui.IntellectAmtText.text = intellect.ToString("F2") + " / " + intellectPotential.ToString("F2"); ui.CharmAmtText.text = charm.ToString("F2") + " / " + charmPotential.ToString("F2"); if (pregnant) { ui.SelectBtn.enabled = false; ui.PregnantIcon.enabled = true; } else { ui.PregnantIcon.enabled = false; } if (hungry) { ui.SelectBtn.enabled = false; ui.HungryIcon.enabled = true; } else { ui.HungryIcon.enabled = false; } if (fatigued) { ui.SelectBtn.enabled = false; ui.FatiguedIcon.enabled = true; } else { ui.FatiguedIcon.enabled = false; } ui.SelectBtn.onClick.AddListener( delegate() { ChosenBlossom = blossom; ShowConfirmationWindow(); } ); } GetComponent <WindowToggle>().Open(); }