protected void psstRetBattleGameResultUserCmd(ByteBuffer bu) { stRetBattleGameResultUserCmd cmd = new stRetBattleGameResultUserCmd(); cmd.derialize(bu); //if (cmd.win == 1 || cmd.win == 0) // 赢了输了 //{ // Ctx.m_instance.m_gameSys.loadGameScene(); // 加载游戏场景 //} UISceneDZ uiSceneDZ = Ctx.m_instance.m_uiSceneMgr.getSceneUI<UISceneDZ>(UISceneFormID.eUISceneDZ); if (uiSceneDZ != null && uiSceneDZ.isVisible()) { uiSceneDZ.psstRetBattleGameResultUserCmd(cmd); } }
public void psstRetBattleGameResultUserCmd(stRetBattleGameResultUserCmd cmd) { m_sceneDZData.m_cardNpcMgr.m_fightResultPanel.psstRetBattleGameResultUserCmd(cmd); }
public void psstRetBattleGameResultUserCmd(stRetBattleGameResultUserCmd cmd) { if(1 == cmd.win) { m_firstEffectId = 26; m_sndEffectId = 27; } else { m_firstEffectId = 28; m_sndEffectId = 29; } show(); }