protected TargetedMovementGenerator(Unit target, float offset = 0, float angle = 0) { _target = new FollowerReference(); _target.Link(target, this); _timer = new TimeTracker(); _offset = offset; _angle = angle; _recalculateTravel = false; _targetReached = false; }
protected TargetedMovementGeneratorMedium(Unit _target, float _offset = 0, float _angle = 0) { Reftarget = new FollowerReference(); Reftarget.Link(_target, this); recheckDistance = new TimeTrackerSmall(); offset = _offset; angle = _angle; recalculateTravel = false; targetReached = false; }