public override bool Start(Living living) { AtomBombEquipEffect atomBombEquipEffect = living.EffectList.GetOfType(eEffectType.AtomBomb) as AtomBombEquipEffect; if (atomBombEquipEffect != null) { atomBombEquipEffect.m_probability = ((this.m_probability > atomBombEquipEffect.m_probability) ? this.m_probability : atomBombEquipEffect.m_probability); return(true); } return(base.Start(living)); }
public override bool Start(Living living) { AtomBombEquipEffect effect = living.EffectList.GetOfType(eEffectType.AtomBomb) as AtomBombEquipEffect; if (effect != null) { effect.m_probability = m_probability > effect.m_probability ? m_probability : effect.m_probability; return(true); } else { return(base.Start(living)); } }
public override bool Start(Living living) { AtomBombEquipEffect effect = living.EffectList.GetOfType(eEffectType.AtomBomb) as AtomBombEquipEffect; bool result; if (effect != null) { effect.m_probability = ((this.m_probability > effect.m_probability) ? this.m_probability : effect.m_probability); result = true; } else { result = base.Start(living); } return(result); }