public virtual bool Remove(AbstractEffect effect) { int index = -1; lock (m_effects) { index = m_effects.IndexOf(effect); if (index < 0) { return(false); } m_effects.RemoveAt(index); } if (index != -1) { effect.OnRemoved(m_owner); OnEffectsChanged(effect); return(true); } else { return(false); } }
public virtual bool Remove(AbstractEffect effect) { int num = -1; ArrayList effects; Monitor.Enter(effects = this.m_effects); try { num = this.m_effects.IndexOf(effect); if (num < 0) { bool result = false; return(result); } this.m_effects.RemoveAt(num); } finally { Monitor.Exit(effects); } if (num != -1) { effect.OnRemoved(this.m_owner); this.OnEffectsChanged(effect); return(true); } return(false); }
public virtual bool Remove(AbstractEffect effect) { int index = -1; ArrayList effects; Monitor.Enter(effects = this.m_effects); bool result; try { index = this.m_effects.IndexOf(effect); if (index < 0) { result = false; return(result); } this.m_effects.RemoveAt(index); } finally { Monitor.Exit(effects); } if (index != -1) { effect.OnRemoved(this.m_owner); this.OnEffectsChanged(effect); result = true; } else { result = false; } return(result); }
public virtual bool Add(AbstractEffect effect) { bool result; if (this.CanAddEffect(effect.TypeValue)) { ArrayList effects; Monitor.Enter(effects = this.m_effects); try { this.m_effects.Add(effect); } finally { Monitor.Exit(effects); } effect.OnAttached(this.m_owner); this.OnEffectsChanged(effect); result = true; } else { if (effect.TypeValue == 9 && this.m_owner is SimpleBoss) { this.m_owner.State = 0; } result = false; } return(result); }
public virtual void OnEffectsChanged(AbstractEffect changedEffect) { if (this.m_changesCount <= 0) { this.UpdateChangedEffects(); } }
public virtual void OnEffectsChanged(AbstractEffect changedEffect) { if (m_changesCount > 0) { return; } UpdateChangedEffects(); }
public void StopAllEffect() { if (this.m_effects.Count > 0) { AbstractEffect[] array = new AbstractEffect[this.m_effects.Count]; this.m_effects.CopyTo(array); AbstractEffect[] array2 = array; for (int i = 0; i < array2.Length; i++) { AbstractEffect abstractEffect = array2[i]; abstractEffect.Stop(); } this.m_effects.Clear(); } }
public void StopAllEffect() { if (this.m_effects.Count > 0) { if (!this.m_owner.SyncAtTime) { this.m_owner.SyncAtTime = true; } AbstractEffect[] temp_effects = new AbstractEffect[this.m_effects.Count]; this.m_effects.CopyTo(temp_effects); AbstractEffect[] array = temp_effects; for (int i = 0; i < array.Length; i++) { AbstractEffect effect = array[i]; effect.Stop(); } this.m_effects.Clear(); } }
public virtual bool Remove(AbstractEffect effect) { int index = -1; lock (m_effects) { index = m_effects.IndexOf(effect); if (index < 0) return false; m_effects.RemoveAt(index); } if (index != -1) { effect.OnRemoved(m_owner); OnEffectsChanged(effect); return true; } else { return false; } }
public virtual bool Add(AbstractEffect effect) { if (CanAddEffect(effect.TypeValue)) { lock (m_effects) { m_effects.Add(effect); } effect.OnAttached(m_owner); OnEffectsChanged(effect); return true; } if (effect.TypeValue == (int)eEffectType.IceFronzeEffect && m_owner is SimpleBoss) { m_owner.State = 0; } return false; }
public virtual bool Add(AbstractEffect effect) { if (CanAddEffect(effect.TypeValue)) { lock (m_effects) { m_effects.Add(effect); } effect.OnAttached(m_owner); OnEffectsChanged(effect); return(true); } if (effect.TypeValue == (int)eEffectType.IceFronzeEffect && m_owner is SimpleBoss) { m_owner.State = 0; } return(false); }
public virtual void OnEffectsChanged(AbstractEffect changedEffect) { if (m_changesCount > 0) return; UpdateChangedEffects(); }
public void AddEffect(AbstractEffect effect, int delay) { m_game.AddAction(new LivingDelayEffectAction(this, effect, delay)); }
public LivingDelayEffectAction(Living living,AbstractEffect effect,int delay) :base(delay) { m_effect = effect; m_living = living; }