示例#1
0
        /// <summary>
        /// 增加一个销毁脚本
        ///
        /// 开启一个销毁
        /// </summary>
        /// <returns></returns>
        public static LCSelfDestroy Begin(GameObject go, float dtyTime)
        {
            LCSelfDestroy dest = LCSCompHelper.FindComponet <LCSelfDestroy>(go);

            dest.mDtyTime = dtyTime;
            return(dest);
        }
示例#2
0
        protected override void OnMouseLeftDown()
        {
            UnityEngine.Debug.Log(Input.mousePosition);

            if (mTempEff == null)
            {
                return;
            }

            GameObject go = NGUITools.AddChild(gameObject, mTempEff);

            if (go == null)
            {
                return;
            }
            LCSelfDestroy dty = go.AddComponent <LCSelfDestroy>();

            dty.mDtyTime                = 1f;
            dty.transform.localScale    = Vector3.one * 0.5f;
            dty.transform.localRotation = Quaternion.Euler(new Vector3(-90f, 0, 0));
            Vector3 pos2 = UICamera.currentCamera.ScreenToWorldPoint(Input.mousePosition);

            dty.transform.position = pos2;
        }
示例#3
0
 /// <summary>
 /// 清理特效
 /// </summary>
 public void ClearEffect()
 {
     mHeroObj.RemoveEffect(this);
     mHeroObj = null;
     mTargetObj = null;
     mOffset = Vector3.zero;
     mTweenPos = null;
     mSkillEntity = null;
     mDestroy = null;
     GameObject.DestroyObject(gameObject);
 }