public override void OnShow(object userData) { base.OnShow(userData); m_BulletData = EntityData as BulletData; if (m_BulletData == null) { HotLog.Error("Bullet data is invalid."); return; } }
//显示子弹实体 public static void ShowBullet(this EntityComponent entityComponent, BulletData data) { entityComponent.ShowEntity(typeof(Bullet), "Bullet", Constant.AssetPriority.BulletAsset, data); }