public AnimationDescriptor(SpriteSheet spriteSheet, float interval, params int[] frames) { this.spriteSheet = spriteSheet; this.frames = frames ?? GenerateFrames(spriteSheet.TilesX * spriteSheet.TilesY); this.interval = interval; }
public static void Load() { NPC = new SpriteSheet(Textures.NPC, 16, 14); Monster = new SpriteSheet(Textures.Monster, 16, 14); }