public void UpdateCounter()
 {
     TargetChuzzle = Gamefield.Level.Chuzzles.GetTile(x => x is CounterChuzzle) as CounterChuzzle;
     TargetChuzzle.Died += OnTargetChuzzleDeath;
     SetTargetAmount(Amount);
 }
 public override void OnReset()
 {
     Amount = TargetAmount;
     //TODO find target chuzzle
     TargetChuzzle = null;
 }