public void UpdateCounter() { TargetChuzzle = Gamefield.Level.Chuzzles.GetTile(x => x is CounterChuzzle) as CounterChuzzle; TargetChuzzle.Died += OnTargetChuzzleDeath; SetTargetAmount(Amount); }
public override void OnReset() { Amount = TargetAmount; //TODO find target chuzzle TargetChuzzle = null; }