public void Initialize(GameID game) { this.game = game; var rivals = game.AssociatedRivals.ToArray(); UnityEngine.ColorUtility.TryParseHtmlString(enumHexes[rivals[0]], out var rivalOneColor); rivalOneImage.color = rivalOneColor; UnityEngine.ColorUtility.TryParseHtmlString(enumHexes[rivals[1]], out var rivalTwoColor); rivalTwoImage.color = rivalTwoColor; UnityEngine.ColorUtility.TryParseHtmlString(enumHexes[game.Theme], out var themeColor); themeImage.color = themeColor; var inputs = game.Inputs.Split().ToArray(); for (var i = 0; i < inputs.Length; i++) { inputImages[i].gameObject.SetActive(true); UnityEngine.ColorUtility.TryParseHtmlString(enumHexes[inputs[i]], out var inputColor); inputImages[i].color = inputColor; } for (var i = inputs.Length; i < inputImages.Length; i++) { inputImages[i].gameObject.SetActive(false); } textMesh.text = game.GetLanguageSpecificInfo(Language.English)[0].Remove(0, 4); }
public void Refresh(GameID game) { currentGame = game; canvasGroup.alpha = 1f; canvasGroup.blocksRaycasts = true; var gameInfo = game.GetLanguageSpecificInfo(Language.English); gameName.text = gameInfo[0].Remove(0, 4); thumbnail.texture = game.Thumbnail.texture; thumbnail.SetNativeSize(); gameDescription.text = gameInfo[1]; var difficulties = Enum.GetValues(typeof(Difficulty)) as Difficulty[]; for (var i = 0; i < difficulties.Length; i++) { stars[i].color = game.GetWinCount(difficulties[i]) > 0 ? enabledColor : disabledColor; } var playCount = difficulties.Sum(t => game.GetPlayCount(t) > 0 ? 1 : 0); bpmSlider.maxValue = Mathf.Clamp(playCount, 1, 3); difficultySlider.maxValue = Mathf.Clamp(playCount, 1, 3); }
public void ShowMenu(GameID nextGame) { if (currentgame != nextGame) { difficulty.Value = difficulty.InitialValue; speed.Value = speed.InitialValue; if (currentgame != null) { toggle.Do(); } currentgame = nextGame; icone.sprite = nextGame.Thumbnail; nomDuJeu.text = nextGame.GetLanguageSpecificInfo(Language.English)[0]; if (nextGame.GetWinCount(Difficulty.Easy) > 0) { etoiles[0].gameObject.SetActive(true); difficultyChoice[0].interactable = true; } else { etoiles[0].gameObject.SetActive(false); difficultyChoice[0].interactable = false; } if (nextGame.GetWinCount(Difficulty.Easy) > 0) { etoiles[1].gameObject.SetActive(true); difficultyChoice[1].interactable = true; } else { etoiles[1].gameObject.SetActive(false); difficultyChoice[1].interactable = false; } if (nextGame.GetWinCount(Difficulty.Hard) > 0) { etoiles[2].gameObject.SetActive(true); difficultyChoice[2].interactable = true; } else { etoiles[2].gameObject.SetActive(false); difficultyChoice[2].interactable = false; } } }
bool ISearchable <TapeSearchArguments> .IsMatch(TapeSearchArguments arguments) { var info = game.GetLanguageSpecificInfo(Language.English); var lowercaseName = info[0].ToLower().Replace(" ", ""); var lowercaseSearch = arguments.SearchedContent.ToLower().Replace(" ", ""); var isContentMatch = lowercaseName.Contains(lowercaseSearch); var isRivalMatch = game.AssociatedRivals.Any(rival => arguments.Rivals.HasFlag(rival)) || arguments.Rivals == Rivals.None; var isInputMatch = game.Inputs.Split().Any(input => arguments.Inputs.HasFlag(input)) || arguments.Inputs == Inputs.None; var isThemeMatch = arguments.Themes.Contains(game.Theme) || arguments.Themes.Length == 0; return(isContentMatch && isRivalMatch && isInputMatch && isThemeMatch); }
public void SetGameID(GameID id) { nameGame.text = id.GetLanguageSpecificInfo(Language.English)[0]; }