public void GameOver() { var field = new Field(); field.Fill(); var defaultGameOverChecker = new DefaultGameOverChecker(); var isItOver = defaultGameOverChecker.IsItOver(field); Assert.IsTrue(isItOver); }
public void GameNotOver() { var field = new Field(); field.RandomizeField(Difficulty.Normal); var defaultGameOverChecker = new DefaultGameOverChecker(); var isItOver = defaultGameOverChecker.IsItOver(field); Assert.IsFalse(isItOver); }