示例#1
0
        public void init(Unit unit)
        {
            this.actions = new List <EntityActionBase>();

            string      path     = "Config/States/elven_archer";
            string      text     = ConfigManager.LoadConfigFile(path);
            XmlDocument document = new XmlDocument();

            try {
                document.LoadXml(text);
            } catch (XmlException e) {
                UnityEngine.Debug.LogError(e.Message);
            }

            XmlElement root = document.DocumentElement;

            if (root == null)
            {
                UnityEngine.Debug.LogError("path not found");
                return;
            }

            for (int i = 0; i < root.ChildNodes.Count; i++)
            {
                if (root.ChildNodes[i] == null)
                {
                    UnityEngine.Debug.LogError("not ChildNodes found");
                    return;
                }
                XmlElement element = (XmlElement)root.ChildNodes[i];

                if (element.GetAttribute("name") == "idle")
                {
                    IdleAction idleAc = new IdleAction(unit, element);
                    actions.Add(idleAc);
                }
                else if (element.GetAttribute("name") == "move")
                {
                    RunAction runAc = new RunAction(unit, element);
                    actions.Add(runAc);
                }
                else if (element.GetAttribute("name") == "attack_01")
                {
                    NormalAttackAction attack = new NormalAttackAction(unit, element);
                    actions.Add(attack);
                }
            }
        }
        public void init(Unit unit)
        {
            this.unit    = unit;
            this.actions = new List <EntityActionBase>();
            RunAction run = new RunAction();

            run.Init();
            // IdleAction idle = new IdleAction();
            //idle.Init();

            NormalAttackAction attack = new NormalAttackAction();

            attack.Init();
            actions.Add(run);
            actions.Add(attack);
        }