public void Join(string playerName)
        {
            Logger.Info("Player join " + playerName);
            Player player = new Player {ClientId = Context.ClientId, Name = playerName};

            Space mySpace = CurrentSpace;
            bool alreadyStarted = mySpace.IsStarted;

            Players.Add(player);
            AffectPlayerToSpace(player);

            if (alreadyStarted)
            {
                string planetsJson = JsonConvert.SerializeObject(mySpace.Planets);
                Caller.initPlanets(planetsJson);
            }
        }
        private void AffectPlayerToSpace(Player player)
        {
            bool spectactor = true;

            foreach (Planet planet in CurrentSpace.Planets)
            {
                if (planet.Owner == null || planet.Owner.ClientId == "")
                {
                    planet.Owner = player;
                    spectactor = false;
                    CurrentSpace.Players.Add(player);
                    break;
                }
            }

            if (spectactor)
            {
                CurrentSpace.Spectators.Add(player);
            }

            if (CurrentSpace.Players.Count >= 2 && CurrentSpace.IsStarted == false)
            {
                //CurrentSpace.InitPlanets();
                CurrentSpace.IsStarted = true;

                Logger.Info("Game Started");
                string planetsJson = JsonConvert.SerializeObject(CurrentSpace.Planets);
                Clients.initPlanets(planetsJson);
            }
        }