public override void Initialize() { base.Initialize(); AddFrames("push_missile_frame5"); Origin = new Vector2(Frames[0].Width / 2f, 0); PluginVect = new Vector2(Frames[0].Width / 2f, Frames[0].Height * 2); Plugin = new Arm2ProtoRight(Game); Plugin.Initialize(); // Game.Components.Add(Plugin); Plugin.ReletivePos = PluginVect + Pos; Plugin.ReletiveAngle = AngleInRad; // Pos = new Vector2(WidthOfGame / 2, HeightOfGame / 2); }
public override void Initialize() { base.Initialize(); AddFrames("push_missile_frame5"); Origin = new Vector2(Frames[0].Width / 2f, 0); PluginVect = new Vector2(Frames[0].Width / 2f, Frames[0].Height*2); Plugin = new Arm2ProtoRight(Game); Plugin.Initialize(); // Game.Components.Add(Plugin); Plugin.ReletivePos = PluginVect + Pos; Plugin.ReletiveAngle= AngleInRad; // Pos = new Vector2(WidthOfGame / 2, HeightOfGame / 2); }