public override void Initialize() { base.Initialize(); Pos = new Vector2(WidthOfGame/2,HeightOfGame/2); AddFrames("BuruEnemy_1a_frame1"); Origin = new Vector2(Frames[0].Width / 2f, Frames[0].Height / 2f); //Right Arm PluginVectRight = new Vector2(Frames[0].Width / 2f - 6, Frames[0].Height / 2f + 15); PluginRight = new Arm1ProtoRight(Game); PluginRight.Initialize(); // Game.Components.Add(Plugin); PluginRight.ReletivePos = PluginVectRight + Pos; PluginRight.ReletiveAngle = AngleInRad; //Left Arm PluginVectLeft = new Vector2(Frames[0].Width / 2f + 6, Frames[0].Height / 2f + 15); PluginLeft = new Arm1ProtoLeft(Game); PluginLeft.Initialize(); // Game.Components.Add(Plugin); PluginLeft.ReletivePos = PluginVectLeft + Pos; PluginLeft.ReletiveAngle = AngleInRad; AngleInDeg = 180; }
public override void Initialize() { base.Initialize(); Pos = new Vector2(WidthOfGame / 2, HeightOfGame / 2); AddFrames("BuruEnemy_1a_frame1"); Origin = new Vector2(Frames[0].Width / 2f, Frames[0].Height / 2f); //Right Arm PluginVectRight = new Vector2(Frames[0].Width / 2f - 6, Frames[0].Height / 2f + 15); PluginRight = new Arm1ProtoRight(Game); PluginRight.Initialize(); // Game.Components.Add(Plugin); PluginRight.ReletivePos = PluginVectRight + Pos; PluginRight.ReletiveAngle = AngleInRad; //Left Arm PluginVectLeft = new Vector2(Frames[0].Width / 2f + 6, Frames[0].Height / 2f + 15); PluginLeft = new Arm1ProtoLeft(Game); PluginLeft.Initialize(); // Game.Components.Add(Plugin); PluginLeft.ReletivePos = PluginVectLeft + Pos; PluginLeft.ReletiveAngle = AngleInRad; AngleInDeg = 180; }