public float timerCancelFireAfterReload = 0.5f; // Timer set void Awake() { playerAmmo = gameObject.GetComponent <PlayerAmmo>(); assaultRifle = gameObject.GetComponent <WeaponAssaultRifle>(); playerController = gameObject.GetComponent <PlayerController>(); }
// Use this for initialization void Start() { playerAmmo = gameObject.GetComponent<PlayerAmmo>(); assaultRifle = gameObject.GetComponent<WeaponAssaultRifle>(); }
public float timerCancelFireAfterReload = 0.5f; // Timer set void Awake() { playerAmmo = gameObject.GetComponent<PlayerAmmo>(); assaultRifle = gameObject.GetComponent<WeaponAssaultRifle>(); playerController = gameObject.GetComponent<PlayerController>(); }