private GameLogic() { mPlayerView = new List<IVisible>(); mComputerView = new List<IVisible>(); mObjectList = new List<GameObject>(); mAi = new Ai(mObjectList); mSpaceshipAi = new SpaceshipAi(); mGameStateManager = new GameStateManager(); mGameObjectManager = GameObjectManager.GetInstance(); mGameObjectManager.Init(mObjectList); }
public Ai(List<GameObject> objectList) { mGom = GameObjectManager.GetInstance(); mObjectList = objectList; mUpgradeCount = 0; mAiObjects = new List<GameObject>(); mPlayerObjectsVisible = new List<GameObject>(); mAiSpaceships = new List<Spaceship>(); mAiPlanets = new List<Planet>(); mNeutralPlanetsVisible = new List<Planet>(); mPlayerPlanetsVisible = new List<Planet>(); mSharingPlanets = new List<Planet>(); mRandom = new Random(); }
public void Init(GraphicsDevice device, ContentManager content, GraphicObjectManager graphicObjMgr, Renderer renderer) { mSelectionManager.Init(renderer.GetCamera(), graphicObjMgr.GetList()); mSound.Init(content); graphicObjMgr.SetSoundRef(mSound); mGom = GameObjectManager.GetInstance(); mDevice = device; mRenderer = renderer; mCamera = mRenderer.GetCamera(); mInput.Init(); mInput.SetKey(new KeyAssignment(Keys.Escape, MenuSwitch)); mInput.SetKey(new KeyAssignment(Keys.F1, ShowHelpScreen)); mInput.SetKey(new KeyAssignment(Keys.F2, ShowStatsScreen)); mInput.SetKey(new KeyAssignment(Keys.F4, LoadGame)); mInput.SetKey(new KeyAssignment(Keys.F5, SaveGame)); mInput.SetKey(new KeyAssignment(Keys.LeftControl, LeftControlHelper)); mInput.SetKey(new KeyAssignment(Keys.RightControl, mSelectionManager.SetMultiSelection)); mInput.SetKey(new KeyAssignment(Keys.LeftShift, ShiftClickHelper)); mInput.SetKey(new KeyAssignment(Keys.W, mCamera.MoveCameraUp, false)); mInput.SetKey(new KeyAssignment(Keys.A, mCamera.MoveCameraLeft, false)); mInput.SetKey(new KeyAssignment(Keys.S, mCamera.MoveCameraDown, false)); mInput.SetKey(new KeyAssignment(Keys.D, mCamera.MoveCameraRight, false)); mInput.SetKey(new KeyAssignment(Keys.OemPlus, mCamera.ZoomIn, false)); mInput.SetKey(new KeyAssignment(Keys.OemMinus, mCamera.ZoomOut, false)); mInput.SetKey(new KeyAssignment(Keys.X, mInput.SetHotkey, 0)); // StarFleet/Interceptor mInput.SetKey(new KeyAssignment(Keys.C, mInput.SetHotkey, 1)); // MinionBoost/Predator mInput.SetKey(new KeyAssignment(Keys.V, mInput.SetHotkey, 2)); // Satelite/Defender mInput.SetKey(new KeyAssignment(Keys.B, mInput.SetHotkey, 3)); // Shield mInput.SetKey(new KeyAssignment(Keys.N, mInput.SetHotkey, 4)); // Deathstar mInput.SetKey(new KeyAssignment(Keys.F10, mRenderer.ToggleFogOfWar)); }
public static GameObjectManager GetInstance() { if (sUniqueInstance == null) sUniqueInstance = new GameObjectManager(); return sUniqueInstance; }