示例#1
0
        public void SetOriginByTargetTile(int tileX = -99, int tileZ = -99)
        {
            if (tileX == -99)
            {
                tileX = m_originTargetTileX;
            }

            if (tileZ == -99)
            {
                tileZ = m_originTargetTileZ;
            }

            if (GaiaUtils.HasDynamicLoadedTerrains())
            {
                //Get the terrain tile by X / Z tile in the scene path
                TerrainScene targetScene = TerrainLoaderManager.TerrainScenes.Find(x => x.m_scenePath.Contains("Terrain_" + tileX.ToString() + "_" + tileZ.ToString()));
                if (targetScene != null)
                {
                    SetOrigin(new Vector3Double(targetScene.m_pos.x + (m_terrainSceneStorage.m_terrainTilesSize / 2f), 0f, targetScene.m_pos.z + (m_terrainSceneStorage.m_terrainTilesSize / 2f)));
                    string     terrainName = targetScene.GetTerrainName();
                    GameObject go          = GameObject.Find(terrainName);
                    if (go != null)
                    {
#if UNITY_EDITOR
                        Selection.activeObject = go;
#endif
                    }
                }
                else
                {
                    Debug.LogWarning("Could not find a terrain with the tile coordinates " + tileX.ToString() + "-" + tileZ.ToString() + " in the available terrains. Please check if these coordinates are within the available bounds.");
                }
            }
            else
            {
                Terrain t = Terrain.activeTerrains.Where(x => x.name.Contains("Terrain_" + tileX.ToString() + "_" + tileZ.ToString())).First();
                if (t != null)
                {
                    SetOrigin(new Vector3Double(t.transform.position.x + (t.terrainData.size.x / 2f), 0f, t.transform.position.z + (t.terrainData.size.z / 2f)));
#if UNITY_EDITOR
                    Selection.activeObject = t.gameObject;
#endif
                }
                else
                {
                    Debug.LogWarning("Could not find a terrain with the tile coordinates " + tileX.ToString() + "-" + tileZ.ToString() + " in the scene.");
                }
            }
        }
示例#2
0
        private void AddToTerrainSceneActionQueue(TerrainScene terrainScene, ReferenceChange referenceChange, float distance, bool forced = false)
        {
            int index = m_terrainSceneActionQueue.FindIndex(x => x.m_distance > distance);

            if (index != -1)
            {
                //We found an entry with a larger distance -> insert it in before that
                m_terrainSceneActionQueue.Insert(index, new TerrainSceneActionQueueEntry {
                    m_terrainScene = terrainScene, m_referenceChange = referenceChange, m_forced = forced, m_distance = distance
                });
            }
            else
            {
                //no larger distance found, this needs to go to the end of the queue
                m_terrainSceneActionQueue.Add(new TerrainSceneActionQueueEntry {
                    m_terrainScene = terrainScene, m_referenceChange = referenceChange, m_forced = forced, m_distance = distance
                });
            }
        }
示例#3
0
        public void LoadStorageData()
        {
#if UNITY_EDITOR
            //Try to get the terrain scene storage file from the last used GUID first
            if (!String.IsNullOrEmpty(m_lastUsedGUID))
            {
                m_terrainSceneStorage = (TerrainSceneStorage)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(m_lastUsedGUID), typeof(TerrainSceneStorage));
            }

            //No guid / storage object? Then we need to create one in the current session directory
            if (m_terrainSceneStorage == null)
            {
                GaiaSessionManager gsm = GaiaSessionManager.GetSessionManager();
                if (gsm != null && gsm.m_session != null)
                {
                    string path = GaiaDirectories.GetScenePath(gsm.m_session) + "/TerrainScenes.asset";
                    if (File.Exists(path))
                    {
                        m_terrainSceneStorage = (TerrainSceneStorage)AssetDatabase.LoadAssetAtPath(path, typeof(TerrainSceneStorage));
                    }
                    else
                    {
                        m_terrainSceneStorage = ScriptableObject.CreateInstance <TerrainSceneStorage>();
                        if (TerrainHelper.GetWorldMapTerrain() != null)
                        {
                            m_terrainSceneStorage.m_hasWorldMap = true;
                        }
                        AssetDatabase.CreateAsset(m_terrainSceneStorage, path);
                        AssetDatabase.ImportAsset(path);
                    }
                }
                else
                {
                    m_terrainSceneStorage = ScriptableObject.CreateInstance <TerrainSceneStorage>();
                }
            }

            //Check if there are scene files existing already and if they are in the storage data - if not, we should pick them up accordingly
            string directory = GaiaDirectories.GetTerrainScenePathForStorageFile(m_terrainSceneStorage);
            var    dirInfo   = new DirectoryInfo(directory);

            bool madeChanges = false;

            if (dirInfo != null)
            {
                FileInfo[] allFiles = dirInfo.GetFiles();
                foreach (FileInfo fileInfo in allFiles)
                {
                    if (fileInfo.Extension == ".unity")
                    {
                        string path = GaiaDirectories.GetPathStartingAtAssetsFolder(fileInfo.FullName);

                        if (!m_terrainSceneStorage.m_terrainScenes.Exists(x => x.GetTerrainName() == x.GetTerrainName(path)))
                        {
                            string firstSegment = fileInfo.Name.Split('-')[0];
                            int    xCoord = -99;
                            int    zCoord = -99;
                            bool   successX, successZ;
                            try
                            {
                                successX = Int32.TryParse(firstSegment.Substring(firstSegment.IndexOf('_') + 1, firstSegment.LastIndexOf('_') - (firstSegment.IndexOf('_') + 1)), out xCoord);
                                successZ = Int32.TryParse(firstSegment.Substring(firstSegment.LastIndexOf('_') + 1, firstSegment.Length - 1 - firstSegment.LastIndexOf('_')), out zCoord);
                            }
                            catch (Exception ex)
                            {
                                if (ex.Message == "123")
                                {
                                }
                                successX = false;
                                successZ = false;
                            }


                            if (successX && successZ)
                            {
                                //double centerX = (xCoord - (m_terrainSceneStorage.m_terrainTilesX / 2f)) * m_terrainSceneStorage.m_terrainTilesSize + (m_terrainSceneStorage.m_terrainTilesSize /2f);
                                //double centerZ = (zCoord - (m_terrainSceneStorage.m_terrainTilesZ / 2f)) * m_terrainSceneStorage.m_terrainTilesSize + (m_terrainSceneStorage.m_terrainTilesSize / 2f);
                                Vector2       offset   = new Vector2(-m_terrainSceneStorage.m_terrainTilesSize * m_terrainSceneStorage.m_terrainTilesX * 0.5f, -m_terrainSceneStorage.m_terrainTilesSize * m_terrainSceneStorage.m_terrainTilesZ * 0.5f);
                                Vector3Double position = new Vector3(m_terrainSceneStorage.m_terrainTilesSize * xCoord + offset.x, 0, m_terrainSceneStorage.m_terrainTilesSize * zCoord + offset.y);
                                Vector3Double center   = new Vector3Double(position + new Vector3Double(m_terrainSceneStorage.m_terrainTilesSize / 2f, 0f, m_terrainSceneStorage.m_terrainTilesSize / 2f));
                                BoundsDouble  bounds   = new BoundsDouble(center, new Vector3Double(m_terrainSceneStorage.m_terrainTilesSize, m_terrainSceneStorage.m_terrainTilesSize * 4, m_terrainSceneStorage.m_terrainTilesSize));
                                //Use forward slashes in the path - The Unity scene management classes expect it that way
                                path = path.Replace("\\", "/");
                                TerrainScene terrainScene = new TerrainScene()
                                {
                                    m_scenePath           = path,
                                    m_pos                 = position,
                                    m_bounds              = bounds,
                                    m_useFloatingPointFix = m_terrainSceneStorage.m_useFloatingPointFix
                                };

                                if (File.Exists(path.Replace("Terrain", GaiaConstants.ImpostorTerrainName)))
                                {
                                    terrainScene.m_impostorScenePath = path.Replace("Terrain", GaiaConstants.ImpostorTerrainName);
                                }

                                if (File.Exists(path.Replace("Terrain", "Collider")))
                                {
                                    terrainScene.m_colliderScenePath = path.Replace("Terrain", "Collider");
                                }

                                if (File.Exists(path.Replace("Terrain", "Backup")))
                                {
                                    terrainScene.m_backupScenePath = path.Replace("Terrain", "Backup");
                                }

                                m_terrainSceneStorage.m_terrainScenes.Add(terrainScene);
                                madeChanges = true;
                            }
                        }
                    }
                }
                if (madeChanges)
                {
                    EditorUtility.SetDirty(m_terrainSceneStorage);
                    AssetDatabase.SaveAssets();
                }
            }

            m_lastUsedGUID = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(m_terrainSceneStorage));


            RefreshTerrainsWithCurrentData();

            RefreshSceneViewLoadingRange();

            ////Go over the currently open scene and close the ones that do not seem to have a reference on them
            //for (int i = EditorSceneManager.loadedSceneCount-1; i >= 0; i--)
            //{
            //    Scene scene = EditorSceneManager.GetSceneAt(i);
            //    if (EditorSceneManager.GetActiveScene().Equals(scene))
            //    {
            //        continue;
            //    }
            //      TerrainScene terrainScene = m_terrainSceneStorage.m_terrainScenes.Find(x => x.m_scenePath == scene.path || x.m_impostorScenePath == scene.path || x.m_colliderScenePath == scene.path);
            //      if (terrainScene != null)
            //      {
            //            terrainScene.UpdateWithCurrentData();
            //      }
            //      else
            //      {
            //            EditorSceneManager.UnloadSceneAsync(scene);
            //      }
            //}
#endif
        }
示例#4
0
        private void DrawTerrains(bool helpEnabled)
        {
            bool originalGUIState = GUI.enabled;

#if GAIA_PRO_PRESENT
            EditorGUILayout.BeginHorizontal();
            m_editorUtils.Label("IngestTerrain", GUILayout.Width(100));
            m_ingestTerrain = (Terrain)EditorGUILayout.ObjectField(m_ingestTerrain, typeof(Terrain), true);
            if (m_editorUtils.Button("Ingest"))
            {
                ////Try to find the X and Z coordinate for the scene name
                //double minX = m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes.Select(x => x.m_pos.x).Min();
                //double maxX = m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes.Select(x => x.m_pos.x).Max();
                //double minZ = m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes.Select(x => x.m_pos.z).Min();
                //double maxZ = m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes.Select(x => x.m_pos.z).Max();
                GaiaSessionManager    sessionManager        = GaiaSessionManager.GetSessionManager();
                WorldCreationSettings worldCreationSettings = new WorldCreationSettings()
                {
                    m_autoUnloadScenes      = false,
                    m_applyFloatingPointFix = TerrainLoaderManager.Instance.TerrainSceneStorage.m_useFloatingPointFix,
                    m_isWorldMap            = false
                };
                TerrainScene newScene = TerrainSceneCreator.CreateTerrainScene(m_ingestTerrain.gameObject.scene, TerrainLoaderManager.Instance.TerrainSceneStorage, sessionManager.m_session, m_ingestTerrain.gameObject, worldCreationSettings);
                TerrainLoaderManager.Instance.TerrainSceneStorage.m_terrainScenes.Add(newScene);
                TerrainLoaderManager.Instance.SaveStorageData();
                GaiaSessionManager.AddTerrainScenesToBuildSettings(new List <TerrainScene>()
                {
                    newScene
                });
            }
            EditorGUILayout.EndHorizontal();
            GUILayout.Space(EditorGUIUtility.singleLineHeight);
#endif

            EditorGUILayout.BeginHorizontal();
            if (m_editorUtils.Button("AddToBuildSettings"))
            {
                if (TerrainLoaderManager.ColliderOnlyLoadingActive)
                {
                    if (EditorUtility.DisplayDialog(m_editorUtils.GetTextValue("AddColliderScenesToBuildSettingsPopupTitle"), m_editorUtils.GetTextValue("AddColliderScenesToBuildSettingsPopupText"), m_editorUtils.GetTextValue("Continue"), m_editorUtils.GetTextValue("Cancel")))
                    {
#if GAIA_PRO_PRESENT
                        GaiaSessionManager.AddOnlyColliderScenesToBuildSettings(m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes);
#endif
                    }
                }
                else
                {
                    if (EditorUtility.DisplayDialog(m_editorUtils.GetTextValue("AddToBuildSettingsPopupTitle"), m_editorUtils.GetTextValue("AddToBuildSettingsPopupText"), m_editorUtils.GetTextValue("Continue"), m_editorUtils.GetTextValue("Cancel")))
                    {
#if GAIA_PRO_PRESENT
                        GaiaSessionManager.AddTerrainScenesToBuildSettings(m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes);
#endif
                    }
                }
            }
            EditorGUILayout.EndHorizontal();
            EditorGUILayout.BeginHorizontal();
            if (m_editorUtils.Button("UnloadAll"))
            {
                m_terrainLoaderManager.SetLoadingRange(0, 0);
                m_terrainLoaderManager.UnloadAll(true);
            }
            if (m_editorUtils.Button("LoadAll"))
            {
                if (EditorUtility.DisplayDialog(m_editorUtils.GetTextValue("LoadAllPopupTitle"), m_editorUtils.GetTextValue("LoadAllPopupText"), m_editorUtils.GetTextValue("Continue"), m_editorUtils.GetTextValue("Cancel")))
                {
                    foreach (TerrainScene terrainScene in m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes)
                    {
                        m_terrainLoaderManager.SetLoadingRange(100000, m_terrainLoaderManager.GetImpostorLoadingRange());
                        terrainScene.AddRegularReference(m_terrainLoaderManager.gameObject);
                    }
                }
            }

            EditorGUILayout.EndHorizontal();

            if (!GaiaUtils.HasImpostorTerrains())
            {
                GUI.enabled = false;
            }
            EditorGUILayout.BeginHorizontal();
            if (m_editorUtils.Button("UnloadAllImpostors"))
            {
                m_terrainLoaderManager.SetLoadingRange(m_terrainLoaderManager.GetLoadingRange(), 0);
                m_terrainLoaderManager.UnloadAllImpostors(true);
            }
            if (m_editorUtils.Button("LoadAllImpostors"))
            {
                if (EditorUtility.DisplayDialog(m_editorUtils.GetTextValue("LoadAllPopupTitle"), m_editorUtils.GetTextValue("LoadAllImpostorsPopupText"), m_editorUtils.GetTextValue("Continue"), m_editorUtils.GetTextValue("Cancel")))
                {
                    m_terrainLoaderManager.SetLoadingRange(m_terrainLoaderManager.GetLoadingRange(), 100000);
                    foreach (TerrainScene terrainScene in m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes)
                    {
                        terrainScene.AddImpostorReference(m_terrainLoaderManager.gameObject);
                    }
                }
            }

            EditorGUILayout.EndHorizontal();

            GUI.enabled = originalGUIState;

            GUILayout.Space(EditorGUIUtility.singleLineHeight);

            float buttonWidth1 = 110;
            float buttonWidth2 = 60;

            if (m_terrainBoxStyle == null || m_terrainBoxStyle.normal.background == null)
            {
                m_terrainBoxStyle         = new GUIStyle(EditorStyles.helpBox);
                m_terrainBoxStyle.margin  = new RectOffset(0, 0, 0, 0);
                m_terrainBoxStyle.padding = new RectOffset(3, 3, 3, 3);
            }

            int removeIndex  = -99;
            int currentIndex = 0;

            foreach (TerrainScene terrainScene in m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes)
            {
                EditorGUILayout.BeginVertical(m_terrainBoxStyle);
                {
                    EditorGUILayout.LabelField(terrainScene.GetTerrainName());
                    EditorGUILayout.BeginHorizontal();
                    bool isLoaded         = terrainScene.m_regularLoadState == LoadState.Loaded && terrainScene.TerrainObj != null && terrainScene.TerrainObj.activeInHierarchy;
                    bool isImpostorLoaded = terrainScene.m_impostorLoadState == LoadState.Loaded || terrainScene.m_impostorLoadState == LoadState.Cached;

                    bool currentGUIState = GUI.enabled;
                    GUI.enabled = isLoaded;
                    if (m_editorUtils.Button("SelectPlaceholder", GUILayout.Width(buttonWidth1)))
                    {
                        Selection.activeGameObject = GameObject.Find(terrainScene.GetTerrainName());
                        EditorGUIUtility.PingObject(Selection.activeObject);
                    }
                    GUI.enabled = currentGUIState;
                    if (isLoaded)
                    {
                        if (m_editorUtils.Button("UnloadPlaceholder", GUILayout.Width(buttonWidth2)))
                        {
                            if (ResetToWorldOriginLoading())
                            {
                                terrainScene.RemoveAllReferences(true);
                            }
                        }
                    }
                    else
                    {
                        if (m_editorUtils.Button("LoadPlaceholder", GUILayout.Width(buttonWidth2)))
                        {
                            if (ResetToWorldOriginLoading())
                            {
                                terrainScene.AddRegularReference(m_terrainLoaderManager.gameObject);
                            }
                        }
                    }

                    if (string.IsNullOrEmpty(terrainScene.m_impostorScenePath))
                    {
                        GUI.enabled = false;
                    }

                    if (isImpostorLoaded)
                    {
                        if (m_editorUtils.Button("UnLoadImpostor", GUILayout.Width(buttonWidth1)))
                        {
                            if (ResetToWorldOriginLoading())
                            {
                                terrainScene.RemoveImpostorReference(m_terrainLoaderManager.gameObject, 0, true);
                            }
                        }
                    }
                    else
                    {
                        if (m_editorUtils.Button("LoadImpostor", GUILayout.Width(buttonWidth1)))
                        {
                            if (ResetToWorldOriginLoading())
                            {
                                terrainScene.AddImpostorReference(m_terrainLoaderManager.gameObject);
                            }
                        }
                    }

                    GUI.enabled = originalGUIState;

                    if (m_editorUtils.Button("RemoveScene"))
                    {
                        if (EditorUtility.DisplayDialog(m_editorUtils.GetTextValue("RemoveSceneTitle"), m_editorUtils.GetTextValue("RemoveSceneText"), m_editorUtils.GetTextValue("Continue"), m_editorUtils.GetTextValue("Cancel")))
                        {
                            removeIndex = currentIndex;
                        }
                    }

                    EditorGUILayout.EndHorizontal();
                    if (terrainScene.RegularReferences.Count > 0)
                    {
                        EditorGUI.indentLevel++;
                        terrainScene.m_isFoldedOut = m_editorUtils.Foldout(terrainScene.m_isFoldedOut, "ShowTerrainReferences");
                        if (terrainScene.m_isFoldedOut)
                        {
                            foreach (GameObject go in terrainScene.RegularReferences)
                            {
                                EditorGUILayout.BeginHorizontal();
                                GUILayout.Space(20);
                                m_editorUtils.Label(new GUIContent(go.name, m_editorUtils.GetTextValue("TerrainReferenceToolTip")));
                                if (m_editorUtils.Button("TerrainReferenceSelect", GUILayout.Width(buttonWidth1)))
                                {
                                    Selection.activeObject = go;
                                    SceneView.lastActiveSceneView.FrameSelected();
                                }
                                if (m_editorUtils.Button("TerrainReferenceRemove", GUILayout.Width(buttonWidth2)))
                                {
                                    terrainScene.RemoveRegularReference(go);
                                }
                                GUILayout.Space(100);
                                EditorGUILayout.EndHorizontal();
                            }
                        }
                        EditorGUI.indentLevel--;
                    }
                    if (terrainScene.ImpostorReferences.Count > 0)
                    {
                        EditorGUI.indentLevel++;
                        terrainScene.m_isFoldedOut = m_editorUtils.Foldout(terrainScene.m_isFoldedOut, "ShowImpostorReferences");
                        if (terrainScene.m_isFoldedOut)
                        {
                            foreach (GameObject go in terrainScene.ImpostorReferences)
                            {
                                EditorGUILayout.BeginHorizontal();
                                GUILayout.Space(20);
                                m_editorUtils.Label(new GUIContent(go.name, m_editorUtils.GetTextValue("TerrainReferenceToolTip")));
                                if (m_editorUtils.Button("TerrainReferenceSelect", GUILayout.Width(buttonWidth1)))
                                {
                                    Selection.activeObject = go;
                                    SceneView.lastActiveSceneView.FrameSelected();
                                }
                                if (m_editorUtils.Button("TerrainReferenceRemove", GUILayout.Width(buttonWidth2)))
                                {
                                    terrainScene.RemoveImpostorReference(go);
                                }
                                GUILayout.Space(100);
                                EditorGUILayout.EndHorizontal();
                            }
                        }
                        EditorGUI.indentLevel--;
                    }
                }
                GUILayout.EndVertical();
                GUILayout.Space(5f);
                currentIndex++;
            }

            if (removeIndex != -99)
            {
                AssetDatabase.DeleteAsset(m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes[removeIndex].m_scenePath);
                m_terrainLoaderManager.TerrainSceneStorage.m_terrainScenes.RemoveAt(removeIndex);
                m_terrainLoaderManager.SaveStorageData();
            }
        }