示例#1
0
        private void GlobalSettings(bool helpEnabled)
        {
#if GAIA_PRO_PRESENT
            if (m_renderpipeline == GaiaConstants.EnvironmentRenderer.BuiltIn)
            {
                //EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("BuiltInHelpText"), MessageType.Info);
                m_editorUtils.TextNonLocalized(m_editorUtils.GetTextValue("BuiltInHelpText"));
                if (ProceduralWorldsGlobalWeather.Instance != null)
                {
                    if (ProceduralWorldsGlobalWeather.Instance.m_modifyPostProcessing)
                    {
                        //if (GUILayout.Button(new GUIContent("Disable Post FX In Weather", "Disables the post processing fx to be used/synced in the PW Sky weather and time of day system")))
                        if (m_editorUtils.Button("DisablePostFXInWeather"))
                        {
                            m_profile.DisableWeatherPostFX();
                        }
                    }
                    else
                    {
                        //if (GUILayout.Button(new GUIContent("Enable Post FX In Weather", "Enables the post processing fx to be used/synced in the PW Sky weather and time of day system")))
                        if (m_editorUtils.Button("EnablePostFXInWeather"))
                        {
                            m_profile.EnableWeatherPostFX();
                        }
                    }
                }
            }
            else
            {
                //EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("SRPHelpText"), MessageType.Info);
                m_editorUtils.TextNonLocalized(m_editorUtils.GetTextValue("SRPHelpText"));
            }
#endif
        }
示例#2
0
        private void DrawBiomeSettings(bool helpEnabled)
        {
            m_biomePreset.m_orderNumber = m_editorUtils.IntField("OrderNumber", m_biomePreset.m_orderNumber, helpEnabled);
            Rect listRect = EditorGUILayout.GetControlRect(true, m_spawnerPresetList.GetHeight());

            m_spawnerPresetList.DoList(listRect);
            m_editorUtils.InlineHelp("SpawnerAdded", helpEnabled);


            if (m_biomePreset.m_spawnerPresetList.Count == 0)
            {
                GUILayout.Space(EditorGUIUtility.singleLineHeight);
                EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("NoSpawnersYet"), MessageType.Warning);
                GUILayout.Space(10);
                if (m_editorUtils.Button("CreateFirstSpawner"))
                {
                    GameObject spawnerObj = new GameObject("New Spawner");
                    Spawner    spawner    = spawnerObj.AddComponent <Spawner>();
                    spawner.m_createdfromBiomePreset = true;
                    Selection.activeGameObject       = spawnerObj;
                }
                GUILayout.Space(20);
            }
            else
            {
                GUILayout.Space(10);
                GUILayout.BeginHorizontal();
                GUILayout.FlexibleSpace();
                if (m_editorUtils.Button("CreateAdditionalSpawner", GUILayout.MaxWidth(200)))
                {
                    GameObject spawnerObj = new GameObject("New Spawner");
                    Spawner    spawner    = spawnerObj.AddComponent <Spawner>();
                    spawner.m_createdfromBiomePreset = true;
                    Selection.activeGameObject       = spawnerObj;
                }
                GUILayout.FlexibleSpace();
                GUILayout.EndHorizontal();
            }
            GUILayout.Space(EditorGUIUtility.singleLineHeight);
            m_biomePreset.GaiaSceneCullingProfile = (GaiaSceneCullingProfile)m_editorUtils.ObjectField("GaiaSceneCullingProfile", m_biomePreset.GaiaSceneCullingProfile, typeof(GaiaSceneCullingProfile), false, helpEnabled);

#if UNITY_POST_PROCESSING_STACK_V2
            GUILayout.Space(EditorGUIUtility.singleLineHeight);
            m_biomePreset.postProcessProfile = (PostProcessProfile)m_editorUtils.ObjectField("PostProcessingProfile", m_biomePreset.postProcessProfile, typeof(PostProcessProfile), false, helpEnabled);
#endif
            GUILayout.Space(EditorGUIUtility.singleLineHeight);


            serializedObject.ApplyModifiedProperties();
            EditorUtility.SetDirty(m_biomePreset);
        }
示例#3
0
        private void GlobalPanel(bool helpEnabled)
        {
            if (Application.isPlaying)
            {
                if (GaiaUtils.CheckIfSceneProfileExists())
                {
                    if (m_profile.m_locationProfile.m_currentControllerType != GaiaGlobal.Instance.SceneProfile.m_controllerType)
                    {
                        EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("ControllerHasChanged"), MessageType.Warning);
                    }
                }
            }

            if (m_profile == null)
            {
                EditorGUILayout.HelpBox("Location manager allows you to track camera position at runtime and create bookmarks to load locations", MessageType.Info);
                if (m_editorUtils.Button("AddLocationManager"))
                {
                    m_profile = AddLocationSystem();
                }
            }
            else
            {
                EditorGUI.BeginChangeCheck();

                m_editorUtils.Panel("Setup", Setup);
                if (m_profile.m_locationProfile != null)
                {
                    GUI.enabled = true;
                }
                else
                {
                    GUI.enabled = false;
                }
                m_editorUtils.Panel("Controls", RuntimeControls);
                m_editorUtils.Panel("BookmarkSetup", BookmarkSetup, true);

                if (EditorGUI.EndChangeCheck())
                {
                    EditorUtility.SetDirty(m_profile);
                    if (m_profile.m_locationProfile != null)
                    {
                        EditorUtility.SetDirty(m_profile.m_locationProfile);
                    }
                }
            }
        }
示例#4
0
        private void DrawEditWorldMap(bool obj)
        {
            if (m_editorUtils.Button("RandomTerrainGeneration"))
            {
                WorldMap.ShowWorldMapStampSpawner();
            }
            //if (m_editorUtils.Button("DefineWorldMapMasks"))
            //{
            //    WorldMap.ShowWorldBiomeMasksSpawner();
            //}
            if (m_editorUtils.Button("StampWorldMap"))
            {
                GameObject stamperObj = WorldMap.GetOrCreateWorldMapStamper();
#if UNITY_EDITOR
                Selection.activeGameObject = stamperObj;
#endif
            }
        }
示例#5
0
 private void GlobalPanel(bool helpEnabled)
 {
     EditorGUILayout.BeginHorizontal();
     m_profile.m_tagCheck = m_editorUtils.TextField("TagCheck", m_profile.m_tagCheck);
     if (m_editorUtils.Button("LoadTagFromGaia", GUILayout.MaxWidth(130f)))
     {
         m_profile.LoadTagFromGaia();
     }
     EditorGUILayout.EndHorizontal();
     m_editorUtils.InlineHelp("TagCheck", helpEnabled);
 }
示例#6
0
        private void RealtimeUpdateEnabled(bool helpEnabled)
        {
            m_profile.m_updateInRealtime = m_editorUtils.ToggleLeft("UpdateChangesInRealtime", m_profile.m_updateInRealtime, helpEnabled);
            if (m_profile.m_updateInRealtime)
            {
                EditorGUILayout.HelpBox("Update In Realtime is enabled this will allow profiles to be endited inside the editor and automatically apply changes every frame. This feature can be expensive and should not be left enabled in testing and builds", MessageType.Warning);
            }
            else
            {
                if (m_editorUtils.Button("UpdateToScene"))
                {
                    if (m_profile.m_selectedLightingProfileValuesIndex != -99)
                    {
                        GaiaUtils.GetRuntimeSceneObject();

                        if (GaiaGlobal.Instance != null)
                        {
                            //GaiaLighting.GetProfile(m_profile, m_gaiaSettings.m_pipelineProfile, m_gaiaSettings.m_pipelineProfile.m_activePipelineInstalled);
                            EditorUtility.SetDirty(m_profile);
                        }
                    }
                }

                m_editorUtils.InlineHelp("UpdateToScene", helpEnabled);

                if (m_editorUtils.Button("UpdateDynamicGI"))
                {
                    GaiaLighting.UpdateAmbientEnvironment();
                }

                m_editorUtils.InlineHelp("UpdateDynamicGI", helpEnabled);
            }
        }
示例#7
0
        public override void OnInspectorGUI()
        {
#if GAIA_PRO_PRESENT
            m_editorUtils.Initialize(); // Do not remove this!
            m_maskMapExportSettings = (MaskMapExportSettings)target;

            string message = m_editorUtils.GetTextValue("Intro");;
            EditorGUILayout.HelpBox(message, MessageType.Info, true);
            if (m_editorUtils.Button("AddToScene"))
            {
                GameObject sessionTempObj     = GaiaUtils.GetTempSessionToolsObject();
                GameObject maskMapExporterObj = new GameObject("Mask Map Exporter");
                maskMapExporterObj.transform.parent = sessionTempObj.transform;
                MaskMapExport maskMapExport = maskMapExporterObj.AddComponent <MaskMapExport>();
                maskMapExport.LoadSettings(m_maskMapExportSettings);
            }
            m_editorUtils.Heading("Stored Settings");
            DrawDefaultInspector();
            // Update is called once per frame
#else
            string message = m_editorUtils.GetTextValue("GaiaProInfo");;
            EditorGUILayout.HelpBox(message, MessageType.Info, true);
#endif
        }
示例#8
0
        private void DetailTerrainDistance(bool helpEnabled)
        {
            EditorGUI.BeginChangeCheck();

            m_editorUtils.Text("DetailInfo");
            EditorGUILayout.Space();

            //switch (m_profile.m_detailQuality)
            //{
            //    case GaiaConstants.TerrainDetailQuality.Ultra2:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "Ultra");
            //        break;
            //    case GaiaConstants.TerrainDetailQuality.VeryHigh4:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "Very High");
            //        break;
            //    case GaiaConstants.TerrainDetailQuality.High8:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "High");
            //        break;
            //    case GaiaConstants.TerrainDetailQuality.Medium16:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "Medium");
            //        break;
            //    case GaiaConstants.TerrainDetailQuality.Low32:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "Low");
            //        break;
            //    case GaiaConstants.TerrainDetailQuality.VeryLow64:
            //        EditorGUILayout.LabelField(m_editorUtils.GetTextValue("DetailPatchResolution") + "Very Low");
            //        break;
            //}
            //EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("DetailPatchResolutionHelp"), MessageType.Info);

            m_profile.m_detailDistance = m_editorUtils.IntField("DetailDistance", m_profile.m_detailDistance, helpEnabled);
            if (m_profile.m_detailDistance < 0)
            {
                m_profile.m_detailDistance = 0;
            }
            if (m_profile.m_detailDistance > 250)
            {
                EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("DetailDistanceHelp"), MessageType.Info);
            }

            m_profile.m_detailDensity = m_editorUtils.Slider("DetailDensity", m_profile.m_detailDensity, 0f, 1f, helpEnabled);
            if (m_profile.m_detailDistance > 250 && m_profile.m_detailDensity > 0.5f)
            {
                EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("DetailDensityHelp"), MessageType.Info);
            }

            if (m_editorUtils.Button("ApplyToAll"))
            {
                m_profile.ApplySettings(true);
            }

            if (EditorGUI.EndChangeCheck())
            {
                Undo.RecordObject(m_profile, "Made changes");
                EditorUtility.SetDirty(m_profile);
                m_profile.ApplySettings(false);

                if (!Application.isPlaying)
                {
                    EditorSceneManager.MarkSceneDirty(EditorSceneManager.GetActiveScene());
                }
            }
        }
示例#9
0
        /// <summary>
        /// Global settings
        /// </summary>
        /// <param name="helpEnabled"></param>
        private void GlobalSettings(bool helpEnabled)
        {
            //m_profile.m_hideAllParentsInHierarchy = m_editorUtils.ToggleLeft("HideAllParentsInHierarchy", m_profile.m_hideAllParentsInHierarchy, helpEnabled);

            if (m_profile.m_visibilityEntries != null)
            {
                int count = m_profile.m_visibilityEntries.Count;
                if (count == 0)
                {
                    EditorGUILayout.HelpBox("No Objects found below this object to use this system please spawn some game objects to use the hide system.", MessageType.Info);
                }
                else
                {
                    GUI.backgroundColor = m_orangeGUI;
                    if (m_settingsChangedInfo)
                    {
                        if (m_editorUtils.Button("ApplyNow"))
                        {
                            ApplyNow();
                        }
                    }
                    GUI.backgroundColor = m_guiBackground;
                    GUIContent checkboxContent = m_editorUtils.GetContent("CheckboxTooltip");
                    foreach (GaiaHierarchyVisibility ghv in m_profile.m_visibilityEntries)
                    {
                        EditorGUILayout.BeginHorizontal();
                        ghv.m_isVisible = m_editorUtils.Toggle(ghv.m_isVisible, checkboxContent, GUILayout.Width(20));
                        GUILayout.Label(ghv.m_name);
                        EditorGUILayout.EndHorizontal();
                    }

                    GUI.backgroundColor = m_orangeGUI;
                    if (m_settingsChangedInfo)
                    {
                        if (m_editorUtils.Button("ApplyNow"))
                        {
                            ApplyNow();
                        }
                    }
                    GUI.backgroundColor = m_guiBackground;

                    GUI.backgroundColor = m_redGUI;
                    if (m_editorUtils.Button("HideAll"))
                    {
                        foreach (GaiaHierarchyVisibility ghv in m_profile.m_visibilityEntries)
                        {
                            ghv.m_isVisible = false;
                        }
                        m_profile.SetupHideInHierarchy();
                    }

                    GUI.backgroundColor = m_greenGUI;
                    if (m_editorUtils.Button("ShowAll"))
                    {
                        foreach (GaiaHierarchyVisibility ghv in m_profile.m_visibilityEntries)
                        {
                            ghv.m_isVisible = true;
                        }
                        m_profile.SetupHideInHierarchy();
                    }

                    //EditorGUILayout.LabelField("Object count in parent: " + count);
                    //if (m_profile.m_hideAllParentsInHierarchy)
                    //{
                    //    GUI.backgroundColor = m_redGUI;
                    //    if (m_editorUtils.Button("Show"))
                    //    {
                    //        m_profile.m_hideAllParentsInHierarchy = false;
                    //    }
                    //}
                    //else
                    //{

                    //}

                    GUI.backgroundColor = m_guiBackground;

                    //m_editorUtils.InlineHelp("HideAllParentsInHierarchy", helpEnabled);

                    if (m_editorUtils.Button("ConfigureAllInScene"))
                    {
                        m_profile.SetupAllHideInHierarchy();
                    }
                }
            }
            else
            {
                EditorGUILayout.LabelField("Object count in parent: 0");
            }
        }
示例#10
0
        private void DrawUserFiles(bool helpEnabled)
        {
            m_userFiles.m_autoAddNewFiles           = m_editorUtils.Toggle("AutoAddNewFiles", m_userFiles.m_autoAddNewFiles, helpEnabled);
            m_userFiles.m_updateFilesWithGaiaUpdate = m_editorUtils.Toggle("UpdateWithGaia", m_userFiles.m_updateFilesWithGaiaUpdate, helpEnabled);
            GUILayout.Space(10);
            if (m_editorUtils.Button("AddDefaults"))
            {
                if (EditorUtility.DisplayDialog("Add Gaia Default Biomes?", "This will add the default Biomes & Spawners of Gaia back to the lists in case they are missing. Continue?", "Add Defaults", "Cancel"))
                {
                    GaiaUtils.ResetBiomePresets(true);
                }
            }
            GUILayout.Space(10);
            m_editorUtils.Heading("BiomePresetHeading");
            m_editorUtils.InlineHelp("BiomePresetHeading", helpEnabled);

            float deleteButtonWidth = 50;

            for (int i = 0; i < m_userFiles.m_gaiaManagerBiomePresets.Count; i++)
            {
                GUILayout.BeginHorizontal();
                {
                    m_userFiles.m_gaiaManagerBiomePresets[i] = (BiomePreset)EditorGUILayout.ObjectField(m_userFiles.m_gaiaManagerBiomePresets[i], typeof(BiomePreset), false);
                    if (m_editorUtils.Button("DeleteBiomePreset", GUILayout.Width(deleteButtonWidth)))
                    {
                        m_userFiles.m_gaiaManagerBiomePresets.RemoveAt(i);
                    }
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.BeginHorizontal();
            {
                GUILayout.Space(EditorGUIUtility.labelWidth);
                if (m_editorUtils.Button("AddBiomePreset"))
                {
                    m_userFiles.m_gaiaManagerBiomePresets.Add(null);
                }
            }
            GUILayout.EndHorizontal();
            GUILayout.Space(10);
            m_editorUtils.Heading("SpawnerSettingsHeading");
            m_editorUtils.InlineHelp("SpawnerSettingsHeading", helpEnabled);
            for (int i = 0; i < m_userFiles.m_gaiaManagerSpawnerSettings.Count; i++)
            {
                GUILayout.BeginHorizontal();
                {
                    m_userFiles.m_gaiaManagerSpawnerSettings[i] = (SpawnerSettings)EditorGUILayout.ObjectField(m_userFiles.m_gaiaManagerSpawnerSettings[i], typeof(SpawnerSettings), false);
                    if (m_editorUtils.Button("DeleteSpawnerSettings", GUILayout.Width(deleteButtonWidth)))
                    {
                        m_userFiles.m_gaiaManagerSpawnerSettings.RemoveAt(i);
                    }
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.BeginHorizontal();
            {
                GUILayout.Space(EditorGUIUtility.labelWidth);
                if (m_editorUtils.Button("AddSpawnerSettings"))
                {
                    m_userFiles.m_gaiaManagerSpawnerSettings.Add(null);
                }
            }
            GUILayout.EndHorizontal();
            GUILayout.Space(10);
            m_editorUtils.Heading("ExportTerrainSettingsHeading");
            m_editorUtils.InlineHelp("ExportTerrainSettingsHeading", helpEnabled);
            for (int i = 0; i < m_userFiles.m_exportTerrainSettings.Count; i++)
            {
                GUILayout.BeginHorizontal();
                {
                    m_userFiles.m_exportTerrainSettings[i] = (ExportTerrainSettings)EditorGUILayout.ObjectField(m_userFiles.m_exportTerrainSettings[i], typeof(ExportTerrainSettings), false);
                    if (m_editorUtils.Button("DeleteExportTerrainSettings", GUILayout.Width(deleteButtonWidth)))
                    {
                        m_userFiles.m_exportTerrainSettings.RemoveAt(i);
                    }
                }
                GUILayout.EndHorizontal();
            }
            GUILayout.BeginHorizontal();
            {
                GUILayout.Space(EditorGUIUtility.labelWidth);
                if (m_editorUtils.Button("AddExportTerrainSettings"))
                {
                    m_userFiles.m_exportTerrainSettings.Add(null);
                }
            }
            GUILayout.EndHorizontal();
        }
示例#11
0
        private void GlobalSettings(bool helpEnabled)
        {
            if (GaiaGlobal.Instance.SceneProfile.m_lightingProfiles.Count > 0)
            {
                if (m_profile.m_selectedLightingProfileValuesIndex != -99)
                {
                    profile = GaiaGlobal.Instance.SceneProfile.m_lightingProfiles[m_profile.m_selectedLightingProfileValuesIndex];
                }
            }

            if (m_gaiaSettings.m_currentRenderer == GaiaConstants.EnvironmentRenderer.BuiltIn)
            {
                bool postfx = m_profile.m_setupPostFX;
                m_profile.m_setupPostFX = m_editorUtils.Toggle("SetupPostFX", m_profile.m_setupPostFX, helpEnabled);
                if (postfx != m_profile.m_setupPostFX)
                {
                    if (m_profile.m_setupPostFX)
                    {
                        if (profile != null)
                        {
                            GaiaLighting.SetupPostProcessing(profile, m_profile, GaiaUtils.GetActivePipeline(), true);
                        }
                    }
                    else
                    {
                        GaiaLighting.RemoveAllPostProcessV2CameraLayer();
                    }
                }
            }
            m_profile.m_spawnPlayerAtCurrentLocation = m_editorUtils.Toggle("SpawnPlayerAtCurrentLocation", m_profile.m_spawnPlayerAtCurrentLocation, helpEnabled);

            GaiaConstants.EnvironmentControllerType controller = m_profile.m_controllerType;
            controller = (GaiaConstants.EnvironmentControllerType)m_editorUtils.EnumPopup("ControllerType", controller, helpEnabled);
            if (controller != m_profile.m_controllerType)
            {
                m_gaiaSettings.m_currentController = controller;
                switch (controller)
                {
                case GaiaConstants.EnvironmentControllerType.FirstPerson:
                    GaiaSceneManagement.CreatePlayer(m_gaiaSettings, GaiaConstants.playerFirstPersonName, m_profile.m_spawnPlayerAtCurrentLocation, null, null, true);
                    break;

                case GaiaConstants.EnvironmentControllerType.FlyingCamera:
                    GaiaSceneManagement.CreatePlayer(m_gaiaSettings, GaiaConstants.playerFlyCamName, m_profile.m_spawnPlayerAtCurrentLocation, null, null, true);
                    break;

                case GaiaConstants.EnvironmentControllerType.ThirdPerson:
                    GaiaSceneManagement.CreatePlayer(m_gaiaSettings, GaiaConstants.playerThirdPersonName, m_profile.m_spawnPlayerAtCurrentLocation, null, null, true);
                    break;

                case GaiaConstants.EnvironmentControllerType.Car:
                    GaiaSceneManagement.CreatePlayer(m_gaiaSettings, GaiaConstants.m_carPlayerPrefabName, m_profile.m_spawnPlayerAtCurrentLocation, null, null, true);
                    break;

                case GaiaConstants.EnvironmentControllerType.XRController:
#if GAIA_XR
                    GaiaSceneManagement.CreatePlayer(m_gaiaSettings, "XRController", m_profile.m_spawnPlayerAtCurrentLocation);
#else
                    EditorUtility.DisplayDialog("XR Support not enabled", "The XR Controller is a default player for Virtual / Augmented Reality projects. Please open the Setup Panel in the Gaia Manager Standard Tab to enable XR Support in order to use the XR Player Controller. Please also make sure you have the Unity XR Interaction Toolkit package installed before doing so.", "OK");
                    controller = GaiaConstants.EnvironmentControllerType.FlyingCamera;
                    m_gaiaSettings.m_currentController = GaiaConstants.EnvironmentControllerType.FlyingCamera;
#endif
                    break;
                }

                SetPostProcessing(profile);
#if GAIA_PRO_PRESENT
                if (GaiaUtils.HasDynamicLoadedTerrains())
                {
                    TerrainLoader tl = ((GaiaScenePlayer)target).GetComponentInChildren <TerrainLoader>();
                    if (tl != null)
                    {
                        m_profile.UpdateTerrainLoaderFromProfile(ref tl);
                    }
                }
#endif
                m_profile.m_controllerType = controller;
            }

            if (controller == GaiaConstants.EnvironmentControllerType.Custom)
            {
                m_profile.m_customPlayer = (GameObject)m_editorUtils.ObjectField("MainPlayer", m_profile.m_customPlayer, typeof(GameObject), true, helpEnabled);
                m_profile.m_customCamera = (Camera)m_editorUtils.ObjectField("MainCamera", m_profile.m_customCamera, typeof(Camera), true, helpEnabled);

                if (m_editorUtils.Button("ApplySetup"))
                {
                    GaiaSceneManagement.CreatePlayer(m_gaiaSettings, "Custom", m_profile.m_spawnPlayerAtCurrentLocation, m_profile.m_customPlayer, m_profile.m_customCamera, true);
                    SetPostProcessing(profile);
#if GAIA_PRO_PRESENT
                    if (GaiaUtils.HasDynamicLoadedTerrains())
                    {
                        TerrainLoader tl = ((GaiaScenePlayer)target).GetComponentInChildren <TerrainLoader>();
                        if (tl != null)
                        {
                            m_profile.UpdateTerrainLoaderFromProfile(ref tl);
                        }
                    }
#endif
                }
            }

            EditorGUILayout.BeginHorizontal();

            if (m_editorUtils.Button("MoveCameraToPlayer"))
            {
                GaiaSceneManagement.MoveCameraToPlayer(m_gaiaSettings);
            }

            if (m_editorUtils.Button("MovePlayerToCamera"))
            {
                GaiaSceneManagement.MovePlayerToCamera(m_gaiaSettings);
            }

            EditorGUILayout.EndHorizontal();

            EditorGUILayout.Space();
            m_editorUtils.Panel("AutoDepthOfFieldSettings", AutoDepthOfField);
            m_editorUtils.Panel("LocationManagerSettings", LocationManagerSettings);
            m_editorUtils.Panel("PlayerCameraCullingSettings", CameraCullingSettings);
            if (GaiaUtils.HasDynamicLoadedTerrains())
            {
                m_editorUtils.Panel("TerrainLoadingSettings", TerrainLoadingSettings);
            }
        }
示例#12
0
        private void GlobalPanel(bool helpEnabled)
        {
            //Text intro
            GUILayout.BeginVertical("Gaia Scanner", m_boxStyle);
            GUILayout.Space(20);
            EditorGUILayout.LabelField("The Gaia Scanner allows you to create new stamps from Windows R16, Windows 16 bit RAW, Mac 16 bit RAW, Terrains, Textures or Meshes. Just drag and drop the file or object onto the area below to scan it.", m_wrapStyle);
            GUILayout.EndVertical();

            DropAreaGUI();

            bool originalGUIState = GUI.enabled;

            if (!m_scanner.m_objectScanned)
            {
                GUI.enabled = false;
            }

            //DrawDefaultInspector();
            GUILayout.BeginVertical("Setup", m_boxStyle);
            GUILayout.Space(20);
            m_editorUtils.Heading("GlobalSettings");
            m_scanner.m_previewMaterial = (Material)m_editorUtils.ObjectField("PreviewMaterial", m_scanner.m_previewMaterial, typeof(Material), false, helpEnabled);
            EditorGUILayout.BeginHorizontal();
            m_scanner.m_exportFolder = m_editorUtils.TextField("ExportPath", m_scanner.m_exportFolder);

            if (m_editorUtils.Button("ExportDirectoryOpen", GUILayout.Width(80)))
            {
                string path = EditorUtility.SaveFolderPanel(m_editorUtils.GetTextValue("ExportDirectoryWindowTitle"), GaiaDirectories.GetUserStampDirectory(), GaiaDirectories.SCANNER_EXPORT_DIRECTORY.Replace("/", ""));
                if (path.Contains(Application.dataPath))
                {
                    m_scanner.m_exportFolder = GaiaDirectories.GetPathStartingAtAssetsFolder(path);
                }
                else
                {
                    EditorUtility.DisplayDialog("Path outside the Assets folder", "The selected path needs to be inside the Assets folder of the project. Please select an appropiate path.", "OK");
                    m_scanner.m_exportFolder = GaiaDirectories.GetScannerExportDirectory();
                }
            }
            EditorGUILayout.EndHorizontal();
            m_editorUtils.InlineHelp("ExportPath", helpEnabled);
            m_scanner.m_exportFileName = m_editorUtils.TextField("ExportFilename", m_scanner.m_exportFileName, helpEnabled);

            float oldBaseLevel = m_scanner.m_baseLevel;

            m_scanner.m_baseLevel = m_editorUtils.Slider("BaseLevel", m_scanner.m_baseLevel, 0f, 1f, helpEnabled);
            if (oldBaseLevel != m_scanner.m_baseLevel)
            {
                SceneView.lastActiveSceneView.Repaint();
            }
            EditorGUILayout.Space(10f);
            m_editorUtils.Heading("ObjectTypeSettings");
            if (m_scanner.m_scannerObjectType == ScannerObjectType.Mesh)
            {
                m_scanner.m_scanResolution = m_editorUtils.Slider("ScanResolution", m_scanner.m_scanResolution, 0.0001f, 1f, helpEnabled);
                if (m_scanner.m_lastScanResolution != m_scanner.m_scanResolution)
                {
                    if (m_editorUtils.Button("RefreshScan"))
                    {
                        m_scanner.LoadGameObject(m_scanner.m_lastScannedMesh);
                    }
                }
            }
            if (m_scanner.m_scannerObjectType == ScannerObjectType.Raw)
            {
                //Drop Options section
                GUILayout.BeginHorizontal();
                {
                    EditorGUILayout.PrefixLabel(BYTE_ORDER_LABEL);
                    EditorGUI.BeginChangeCheck();
                    {
                        m_rawByteOrder = (GaiaConstants.RawByteOrder)GUILayout.Toolbar((int)m_rawByteOrder, new string[] { "IBM PC", "Macintosh" });
                    }
                    if (EditorGUI.EndChangeCheck())
                    {
                        ReloadRawFile();
                    }
                }
                GUILayout.EndHorizontal();
                m_editorUtils.InlineHelp("RawFileByteOrder", helpEnabled);

                EditorGUI.BeginChangeCheck();
                {
                    m_rawBitDepth = (GaiaConstants.RawBitDepth)EditorGUILayout.Popup(BIT_DEPTH_LABEL, (int)m_rawBitDepth, BIT_DEPTHS_LABELS);
                    m_editorUtils.InlineHelp("RawFileBitDepth", helpEnabled);
                }
                if (EditorGUI.EndChangeCheck())
                {
                    ReloadRawFile();
                }
                GUILayout.BeginVertical();
                if (m_showRawInfo)
                {
                    EditorGUILayout.HelpBox("Assumed " + (m_rawBitDepth == GaiaConstants.RawBitDepth.Sixteen ? "16-bit" : "8-bit") + " RAW " + m_assumedRawRes + " x " + m_assumedRawRes, MessageType.Info);
                }
                if (m_showBitDepthWarning)
                {
                    EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("8BitWarning"), MessageType.Warning);
                }
                GUILayout.EndVertical();
            }
            EditorGUILayout.Space(10f);



            m_editorUtils.Heading("ExportSettings");
            //m_scanner.m_textureExportResolution = (GaiaConstants.GaiaProWaterReflectionsQuality) EditorGUILayout.EnumPopup(new GUIContent("Export Resolution", "Sets the export resolution of the texture generated"), m_scanner.m_textureExportResolution);
            m_scanner.m_normalize         = m_editorUtils.Toggle("Normalize", m_scanner.m_normalize, helpEnabled);
            m_scanner.m_exportTextureAlso = m_editorUtils.Toggle("ExportPNG", m_scanner.m_exportTextureAlso, helpEnabled);
            //m_scanner.m_exportBytesData = m_editorUtils.Toggle("ExportBytesData", m_scanner.m_exportBytesData, helpEnabled);

            GUILayout.EndVertical();

            //Terraform section
            GUILayout.BeginVertical("Scanner Controller", m_boxStyle);
            GUILayout.Space(20);
            if (!string.IsNullOrEmpty(m_infoMessage))
            {
                EditorGUILayout.HelpBox(m_infoMessage, MessageType.Info);
            }
            if (m_scanner.m_scanMap == null)
            {
                EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("NoScanDataInfo"), MessageType.Info);
                GUI.enabled = false;
            }
            GUILayout.BeginHorizontal();
            Color normalBGColor = GUI.backgroundColor;

            if (m_settings == null)
            {
                m_settings = GaiaUtils.GetGaiaSettings();
            }

            GUI.backgroundColor = m_settings.GetActionButtonColor();
            if (m_editorUtils.Button("SaveScan"))
            {
                string path = m_scanner.SaveScan();
                AssetDatabase.Refresh();
                path += ".exr";
                Object exportedTexture = AssetDatabase.LoadAssetAtPath(path, typeof(Object));
                if (exportedTexture != null)
                {
                    m_infoMessage = "Scan exported to: " + path;
                    Debug.Log(m_infoMessage);
                    EditorGUIUtility.PingObject(exportedTexture);
                }
            }
            GUI.backgroundColor = normalBGColor;
            GUI.enabled         = true;
            if (m_editorUtils.Button("Clear"))
            {
                m_scanner.Clear();
            }

            GUILayout.EndHorizontal();
            GUILayout.Space(5);
            GUILayout.EndVertical();
            GUILayout.Space(5f);

            m_showRawInfo         = m_assumedRawRes > 0;
            m_showBitDepthWarning = m_rawBitDepth == GaiaConstants.RawBitDepth.Eight;

            GUI.enabled = originalGUIState;
        }
示例#13
0
        /// <summary>
        /// Draws the data fields for each operation
        /// </summary>
        /// <param name="op"></param>
        public static void DrawOperationFields(GaiaOperation op, EditorUtils editorUtils, GaiaSessionManager sessionManager, bool helpEnabled, int currentIndex)
        {
            //shared default fields first
            //op.m_isActive = m_editorUtils.Toggle("Active", op.m_isActive, helpEnabled);
            bool currentGUIState = GUI.enabled;

            GUI.enabled      = op.m_isActive;
            op.m_description = editorUtils.TextField("Description", op.m_description, helpEnabled);
            editorUtils.LabelField("DateTime", new GUIContent(op.m_operationDateTime), helpEnabled);
            EditorGUI.indentLevel++;
            op.m_terrainsFoldedOut = editorUtils.Foldout(op.m_terrainsFoldedOut, "AffectedTerrains", helpEnabled);

            if (op.m_terrainsFoldedOut)
            {
                foreach (string name in op.m_affectedTerrainNames)
                {
                    EditorGUILayout.LabelField(name);
                }
            }
            EditorGUI.indentLevel--;

            //type specific fields, switch by op type to draw additional fields suitable for the op type

            switch (op.m_operationType)
            {
            case GaiaOperation.OperationType.CreateWorld:
                editorUtils.LabelField("xTiles", new GUIContent(op.WorldCreationSettings.m_xTiles.ToString()), helpEnabled);
                editorUtils.LabelField("zTiles", new GUIContent(op.WorldCreationSettings.m_zTiles.ToString()), helpEnabled);
                editorUtils.LabelField("TileSize", new GUIContent(op.WorldCreationSettings.m_tileSize.ToString()), helpEnabled);
                break;

            case GaiaOperation.OperationType.Spawn:
                editorUtils.LabelField("NumberOfSpawners", new GUIContent(op.SpawnOperationSettings.m_spawnerSettingsList.Count.ToString()), helpEnabled);
                float size = (float)Mathd.Max(op.SpawnOperationSettings.m_spawnArea.size.x, op.SpawnOperationSettings.m_spawnArea.size.z);
                editorUtils.LabelField("SpawnSize", new GUIContent(size.ToString()), helpEnabled);
                break;
            }
            GUI.enabled = currentGUIState;
            //Button controls
            EditorGUILayout.BeginHorizontal();
            GUILayout.Space(20);
            if (editorUtils.Button("Delete"))
            {
                if (EditorUtility.DisplayDialog(editorUtils.GetTextValue("PopupDeleteTitle"), editorUtils.GetTextValue("PopupDeleteText"), editorUtils.GetTextValue("OK"), editorUtils.GetTextValue("Cancel")))
                {
                    try
                    {
                        if (!String.IsNullOrEmpty(op.scriptableObjectAssetGUID))
                        {
                            AssetDatabase.DeleteAsset(AssetDatabase.GUIDToAssetPath(op.scriptableObjectAssetGUID));
                        }
                    }
                    catch (Exception ex)
                    {
                        Debug.LogError("Error while deleting one of the operation data files: " + ex.Message + " Stack Trace:" + ex.StackTrace);
                    }

                    sessionManager.RemoveOperation(currentIndex);
                    EditorGUIUtility.ExitGUI();
                }
            }
            GUI.enabled = op.m_isActive;
            if (editorUtils.Button("Play"))
            {
                if (EditorUtility.DisplayDialog(editorUtils.GetTextValue("PopupPlayTitle"), editorUtils.GetTextValue("PopupPlayText"), editorUtils.GetTextValue("OK"), editorUtils.GetTextValue("Cancel")))
                {
                    GaiaSessionManager.ExecuteOperation(op);
                    //Destroy all temporary tools used while executing
                    //not if it is a spawn operation since that is asynchronous
                    if (op.m_operationType != GaiaOperation.OperationType.Spawn)
                    {
                        GaiaSessionManager.DestroyTempSessionTools();
                    }
                }
            }
            GUI.enabled = currentGUIState;
            //EditorGUILayout.EndHorizontal();
            //EditorGUILayout.BeginHorizontal();
            //GUILayout.Space(20);
            if (editorUtils.Button("ViewData"))
            {
                switch (op.m_operationType)
                {
                case GaiaOperation.OperationType.CreateWorld:
                    Selection.activeObject = op.WorldCreationSettings;
                    break;

                case GaiaOperation.OperationType.Stamp:
                    Selection.activeObject = op.StamperSettings;
                    break;

                case GaiaOperation.OperationType.Spawn:
                    Selection.activeObject = op.SpawnOperationSettings;
                    break;

                case GaiaOperation.OperationType.FlattenTerrain:
                    Selection.activeObject = op.FlattenOperationSettings;
                    break;

                case GaiaOperation.OperationType.StampUndo:
                    Selection.activeObject = op.UndoRedoOperationSettings;
                    break;

                case GaiaOperation.OperationType.StampRedo:
                    Selection.activeObject = op.UndoRedoOperationSettings;
                    break;

                case GaiaOperation.OperationType.ClearSpawns:
                    Selection.activeObject = op.ClearOperationSettings;
                    break;

                case GaiaOperation.OperationType.RemoveNonBiomeResources:
                    Selection.activeObject = op.RemoveNonBiomeResourcesSettings;
                    break;

                case GaiaOperation.OperationType.MaskMapExport:
                    Selection.activeObject = op.ExportMaskMapOperationSettings;
                    break;
                }

                EditorGUIUtility.PingObject(Selection.activeObject);
            }
            switch (op.m_operationType)
            {
            case GaiaOperation.OperationType.Stamp:
                if (editorUtils.Button("PreviewInStamper"))
                {
                    Stamper stamper = GaiaSessionManager.GetOrCreateSessionStamper();
                    stamper.LoadSettings(op.StamperSettings);
#if GAIA_PRO_PRESENT
                    if (GaiaUtils.HasDynamicLoadedTerrains())
                    {
                        //We got placeholders, activate terrain loading
                        stamper.m_loadTerrainMode = LoadMode.EditorSelected;
                    }
#endif
                    Selection.activeObject = stamper.gameObject;
                }

                break;

            case GaiaOperation.OperationType.Spawn:
                if (editorUtils.Button("PreviewInSpawner"))
                {
                    BiomeController bmc         = null;
                    List <Spawner>  spawnerList = null;
                    Selection.activeObject = GaiaSessionManager.GetOrCreateSessionSpawners(op.SpawnOperationSettings, ref bmc, ref spawnerList);
                }

                break;

            case GaiaOperation.OperationType.MaskMapExport:
#if GAIA_PRO_PRESENT
                if (editorUtils.Button("PreviewInExport"))
                {
                    MaskMapExport mme = null;
                    Selection.activeObject = GaiaSessionManager.GetOrCreateMaskMapExporter(op.ExportMaskMapOperationSettings.m_maskMapExportSettings, ref mme);
                }
#endif
                break;
            }

            EditorGUILayout.EndHorizontal();
        }
示例#14
0
        private void DrawSummary(bool helpEnabled)
        {
            m_manager.m_session = (GaiaSession)m_editorUtils.ObjectField("SessionData", m_manager.m_session, typeof(GaiaSession), helpEnabled);
            m_editorUtils.InlineHelp("SessionData", helpEnabled);
            if (m_manager.m_session == null)
            {
                if (m_editorUtils.Button("CreateSessionButton"))
                {
                    m_manager.CreateSession();
                }
            }
            if (m_manager.m_session == null)
            {
                return;
            }
            EditorGUI.BeginChangeCheck();
            m_manager.m_session.m_name = m_editorUtils.DelayedTextField("Name", m_manager.m_session.m_name, helpEnabled);
            if (EditorGUI.EndChangeCheck())
            {
                //Get the old path
                string oldSessionDataPath = GaiaDirectories.GetSessionSubFolderPath(m_manager.m_session);
                //Rename the session asset
                AssetDatabase.RenameAsset(AssetDatabase.GetAssetPath(m_manager.m_session), m_manager.m_session.m_name + ".asset");
                //rename the session data path as well
                string newSessionDataPath = GaiaDirectories.GetSessionSubFolderPath(m_manager.m_session, false);
                AssetDatabase.MoveAsset(oldSessionDataPath, newSessionDataPath);
                //if we have terrain scenes stored in the Terrain Loader, we need to update the paths in there as well
                foreach (TerrainScene terrainScene in TerrainLoaderManager.TerrainScenes)
                {
                    terrainScene.m_scenePath         = terrainScene.m_scenePath.Replace(oldSessionDataPath, newSessionDataPath);
                    terrainScene.m_impostorScenePath = terrainScene.m_impostorScenePath.Replace(oldSessionDataPath, newSessionDataPath);
                    terrainScene.m_backupScenePath   = terrainScene.m_backupScenePath.Replace(oldSessionDataPath, newSessionDataPath);
                    terrainScene.m_colliderScenePath = terrainScene.m_colliderScenePath.Replace(oldSessionDataPath, newSessionDataPath);
                }
                TerrainLoaderManager.Instance.SaveStorageData();

                AssetDatabase.DeleteAsset(oldSessionDataPath);
                AssetDatabase.SaveAssets();
            }

            EditorGUILayout.BeginHorizontal();
            EditorGUILayout.LabelField(m_editorUtils.GetContent("Description"), GUILayout.MaxWidth(EditorGUIUtility.labelWidth));
            m_manager.m_session.m_description = EditorGUILayout.TextArea(m_manager.m_session.m_description, GUILayout.MinHeight(100));
            EditorGUILayout.EndHorizontal();
            m_editorUtils.InlineHelp("Description", helpEnabled);
            m_manager.m_session.m_previewImage = (Texture2D)m_editorUtils.ObjectField("PreviewImage", m_manager.m_session.m_previewImage, typeof(Texture2D), helpEnabled);
            GUILayout.BeginHorizontal();
            Rect rect = EditorGUILayout.GetControlRect();

            GUILayout.Space(rect.width - 20);
            if (GUILayout.Button("Generate Image"))
            {
                string textureFileName = GaiaDirectories.GetSessionSubFolderPath(m_manager.m_session) + Path.DirectorySeparatorChar + m_manager.m_session + "_Preview";
                var    originalLODBias = QualitySettings.lodBias;
                QualitySettings.lodBias = 100;
                OrthographicBake.BakeTerrain(Terrain.activeTerrain, 2048, 2048, Camera.main.cullingMask, textureFileName);
                OrthographicBake.RemoveOrthoCam();
                QualitySettings.lodBias = originalLODBias;
                textureFileName        += ".png";
                AssetDatabase.ImportAsset(textureFileName);
                var importer = AssetImporter.GetAtPath(textureFileName) as TextureImporter;
                if (importer != null)
                {
                    importer.sRGBTexture         = false;
                    importer.alphaIsTransparency = false;
                    importer.alphaSource         = TextureImporterAlphaSource.None;
                    importer.mipmapEnabled       = false;
                }
                AssetDatabase.ImportAsset(textureFileName);
                m_manager.m_session.m_previewImage = (Texture2D)AssetDatabase.LoadAssetAtPath(textureFileName, typeof(Texture2D));
            }
            GUILayout.EndHorizontal();
            m_editorUtils.InlineHelp("PreviewImage", helpEnabled);
            m_editorUtils.LabelField("Created", new GUIContent(m_manager.m_session.m_dateCreated), helpEnabled);
            m_manager.m_session.m_isLocked = m_editorUtils.Toggle("Locked", m_manager.m_session.m_isLocked, helpEnabled);
            float maxSeaLevel = 2000f;

            if (Terrain.activeTerrain != null)
            {
                maxSeaLevel = Terrain.activeTerrain.terrainData.size.y + Terrain.activeTerrain.transform.position.y;
            }
            else
            {
                maxSeaLevel = m_manager.GetSeaLevel(false) + 500f;
            }

            float oldSeaLevel = m_manager.GetSeaLevel(false);
            float newSeaLEvel = oldSeaLevel;

            newSeaLEvel = m_editorUtils.Slider("SeaLevel", newSeaLEvel, 0, maxSeaLevel, helpEnabled);
            if (newSeaLEvel != oldSeaLevel)
            {
                //Do we have a water instance? If yes, update it & it will update the sea level in the session as well
                if (PWS_WaterSystem.Instance != null)
                {
                    PWS_WaterSystem.Instance.SeaLevel = newSeaLEvel;
                }
                else
                {
                    //no water instance yet, just update the sea level in the session
                    m_manager.SetSeaLevel(newSeaLEvel, false);
                    SceneView.RepaintAll();
                }
            }

            m_manager.m_session.m_spawnDensity = m_editorUtils.FloatField("SpawnDensity", Mathf.Max(0.01f, m_manager.m_session.m_spawnDensity), helpEnabled);
            GUILayout.BeginHorizontal();
            if (m_editorUtils.Button("DeleteAllOperations"))
            {
                if (EditorUtility.DisplayDialog(m_editorUtils.GetTextValue("PopupDeleteAllTitle"), m_editorUtils.GetTextValue("PopupDeleteAllMessage"), m_editorUtils.GetTextValue("Continue"), m_editorUtils.GetTextValue("Cancel")))
                {
                    foreach (GaiaOperation op in m_manager.m_session.m_operations)
                    {
                        try
                        {
                            if (!String.IsNullOrEmpty(op.scriptableObjectAssetGUID))
                            {
                                AssetDatabase.DeleteAsset(AssetDatabase.GUIDToAssetPath(op.scriptableObjectAssetGUID));
                            }
                        }
                        catch (Exception ex)
                        {
                            Debug.LogError("Error while deleting one of the operation data files: " + ex.Message + " Stack Trace:" + ex.StackTrace);
                        }
                    }

                    m_manager.m_session.m_operations.Clear();
                }
            }

            if (m_editorUtils.Button("PlaySession"))
            {
                GaiaLighting.SetDefaultAmbientLight(GaiaUtils.GetGaiaSettings().m_gaiaLightingProfile);
                GaiaSessionManager.PlaySession();
            }
            GUILayout.EndHorizontal();
        }
示例#15
0
        private void SimpleLayerCulling(bool helpEnabled)
        {
            EditorGUI.BeginChangeCheck();
            m_simpleCameraLayerCulling.m_applyToGameCamera  = m_editorUtils.Toggle("ApplyToGameCamera", m_simpleCameraLayerCulling.m_applyToGameCamera);
            m_simpleCameraLayerCulling.m_applyToSceneCamera = m_editorUtils.Toggle("ApplyToSceneCamera", m_simpleCameraLayerCulling.m_applyToSceneCamera);

            if (m_simpleCameraLayerCulling.m_profile != null)
            {
                EditorGUILayout.Space();
                m_editorUtils.LabelField("ObjectCullingSettings", EditorStyles.boldLabel);
                EditorGUI.indentLevel++;
                m_editorUtils.InlineHelp("ObjectCullingSettings", helpEnabled);
                for (int i = 0; i < m_simpleCameraLayerCulling.m_profile.m_layerDistances.Length; i++)
                {
                    string layerName = LayerMask.LayerToName(i);
                    if (!string.IsNullOrEmpty(layerName))
                    {
                        m_simpleCameraLayerCulling.m_profile.m_layerDistances[i] = EditorGUILayout.FloatField(string.Format("[{0}] {1}", i, layerName), m_simpleCameraLayerCulling.m_profile.m_layerDistances[i]);
                    }
                }
                EditorGUI.indentLevel--;
                if (m_editorUtils.Button("RevertCullingToDefaults"))
                {
                    GaiaSettings gaiaSettings = GaiaUtils.GetGaiaSettings();
                    m_simpleCameraLayerCulling.m_profile.UpdateCulling(gaiaSettings);
                    EditorUtility.SetDirty(m_simpleCameraLayerCulling.m_profile);
                }

                EditorGUILayout.Space();
                m_editorUtils.LabelField("ShadowCullingSettings", EditorStyles.boldLabel);
                EditorGUI.indentLevel++;
                m_editorUtils.InlineHelp("ShadowCullingSettings", helpEnabled);
                for (int i = 0; i < m_simpleCameraLayerCulling.m_profile.m_shadowLayerDistances.Length; i++)
                {
                    string layerName = LayerMask.LayerToName(i);
                    if (!string.IsNullOrEmpty(layerName))
                    {
                        m_simpleCameraLayerCulling.m_profile.m_shadowLayerDistances[i] = EditorGUILayout.FloatField(string.Format("[{0}] {1}", i, layerName), m_simpleCameraLayerCulling.m_profile.m_shadowLayerDistances[i]);
                    }
                }

                EditorGUI.indentLevel--;

                if (m_editorUtils.Button("RevertShadowToDefaults"))
                {
                    m_simpleCameraLayerCulling.m_profile.UpdateShadow();
                    EditorUtility.SetDirty(m_simpleCameraLayerCulling.m_profile);
                }

                EditorGUI.indentLevel--;
            }

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(m_simpleCameraLayerCulling);
                ApplyToSceneCamera();
                m_simpleCameraLayerCulling.ApplyToGameCamera();
                m_simpleCameraLayerCulling.ResetDirectionalLight();
                SceneView.RepaintAll();
            }
        }
示例#16
0
        private void DrawGeneralSettings(bool helpEnabled)
        {
            m_terrainLoaderManager.TerrainSceneStorage = (TerrainSceneStorage)m_editorUtils.ObjectField("TerrainSceneStorage", m_terrainLoaderManager.TerrainSceneStorage, typeof(TerrainSceneStorage), false, helpEnabled);

            bool oldLoadingEnabled = m_terrainLoaderManager.TerrainSceneStorage.m_terrainLoadingEnabled;

            m_terrainLoaderManager.TerrainSceneStorage.m_terrainLoadingEnabled = m_editorUtils.Toggle("TerrainLoadingEnabled", m_terrainLoaderManager.TerrainSceneStorage.m_terrainLoadingEnabled, helpEnabled);
            if (!oldLoadingEnabled && m_terrainLoaderManager.TerrainSceneStorage.m_terrainLoadingEnabled)
            {
                //User re-enabled the loaders
                m_terrainLoaderManager.UpdateTerrainLoadState();
            }
            if (oldLoadingEnabled != m_terrainLoaderManager.TerrainSceneStorage.m_terrainLoadingEnabled)
            {
                //Value was changed, dirty the object to make sure the value is being saved
                EditorUtility.SetDirty(m_terrainLoaderManager.TerrainSceneStorage);
            }

            bool originalGUIState = GUI.enabled;

            m_terrainLoaderManager.m_terrainLoadingTresholdMS    = m_editorUtils.IntField("LoadingTimeTreshold", m_terrainLoaderManager.m_terrainLoadingTresholdMS, helpEnabled);
            m_terrainLoaderManager.m_trackLoadingProgressTimeOut = m_editorUtils.LongField("LoadingProgressTimeout", m_terrainLoaderManager.m_trackLoadingProgressTimeOut, helpEnabled);
            GUILayout.Space(10);
            m_editorUtils.Heading("SceneViewLoading");
            m_terrainLoaderManager.CenterSceneViewLoadingOn = (CenterSceneViewLoadingOn)m_editorUtils.EnumPopup("CenterSceneViewLoadingOn", m_terrainLoaderManager.CenterSceneViewLoadingOn, helpEnabled);
            double loadingRange         = m_editorUtils.DoubleField("SceneViewLoadingRange", m_terrainLoaderManager.GetLoadingRange(), helpEnabled);
            double impostorLoadingRange = m_terrainLoaderManager.GetImpostorLoadingRange();

            if (GaiaUtils.HasImpostorTerrains())
            {
                impostorLoadingRange = m_editorUtils.DoubleField("SceneViewImpostorLoadingRange", m_terrainLoaderManager.GetImpostorLoadingRange(), helpEnabled);
            }
            else
            {
                EditorGUILayout.BeginHorizontal();
                m_editorUtils.Label("SceneViewImpostorLoadingRange");
                //offer button to create impostors setup
                if (m_editorUtils.Button("OpenTerrainMeshExporterForImpostors", GUILayout.Width(EditorGUIUtility.currentViewWidth - EditorGUIUtility.labelWidth - 38)))
                {
                    ExportTerrain exportTerrainWindow = EditorWindow.GetWindow <ExportTerrain>();
                    exportTerrainWindow.FindAndSetPreset("Create Impostors");
                    exportTerrainWindow.m_settings.m_customSettingsFoldedOut = false;
                }
                EditorGUILayout.EndHorizontal();
            }

            if (loadingRange != m_terrainLoaderManager.GetLoadingRange() || impostorLoadingRange != m_terrainLoaderManager.GetImpostorLoadingRange())
            {
                m_terrainLoaderManager.SetLoadingRange(loadingRange, impostorLoadingRange);
            }

            GUILayout.Space(10);
            m_editorUtils.Heading("CachingSettings");
            m_editorUtils.InlineHelp("CachingSettings", helpEnabled);
            EditorGUI.BeginChangeCheck();
            m_terrainLoaderManager.m_cacheInRuntime = m_editorUtils.Toggle("CacheInRuntime", m_terrainLoaderManager.m_cacheInRuntime, helpEnabled);
            m_terrainLoaderManager.m_cacheInEditor  = m_editorUtils.Toggle("CacheInEditor", m_terrainLoaderManager.m_cacheInEditor, helpEnabled);
            string allocatedMegabytes = (Math.Round(Profiler.GetTotalAllocatedMemoryLong() / Math.Pow(1024, 2))).ToString();
            string availableMegabytes = SystemInfo.systemMemorySize.ToString();

            allocatedMegabytes = allocatedMegabytes.PadLeft(allocatedMegabytes.Length + (availableMegabytes.Length - allocatedMegabytes.Length) * 3, ' ');

            GUIStyle style = new GUIStyle(GUI.skin.label);

            if (m_terrainLoaderManager.m_cacheMemoryThreshold < Profiler.GetTotalAllocatedMemoryLong())
            {
                style = redStyle;
            }
            else
            {
                style = greenStyle;
            }
            m_editorUtils.LabelField("MemoryAvailable", new GUIContent(availableMegabytes), helpEnabled);
            m_editorUtils.LabelField("MemoryAllocated", new GUIContent(allocatedMegabytes), style, helpEnabled);

            //GUI.color = originalGUIColor;

            if (m_terrainLoaderManager.m_cacheInRuntime || m_terrainLoaderManager.m_cacheInEditor)
            {
                m_terrainLoaderManager.m_cacheMemoryThresholdPreset = (CacheSizePreset)m_editorUtils.EnumPopup("CacheMemoryThreshold", m_terrainLoaderManager.m_cacheMemoryThresholdPreset, helpEnabled);
                if (m_terrainLoaderManager.m_cacheMemoryThresholdPreset == CacheSizePreset.Custom)
                {
                    EditorGUI.indentLevel++;
                    m_terrainLoaderManager.m_cacheMemoryThreshold = m_editorUtils.LongField("ThresholdInBytes", m_terrainLoaderManager.m_cacheMemoryThreshold, helpEnabled);
                    EditorGUI.indentLevel--;
                }
                int cacheKeepAliveSeconds = (int)m_terrainLoaderManager.m_cacheKeepAliveTime / 1000;
                cacheKeepAliveSeconds = m_editorUtils.IntField("CacheKeepAliveSeconds", cacheKeepAliveSeconds, helpEnabled);
                m_terrainLoaderManager.m_cacheKeepAliveTime = cacheKeepAliveSeconds * 1000;
            }
            if (EditorGUI.EndChangeCheck())
            {
                if (m_terrainLoaderManager.m_cacheMemoryThresholdPreset != CacheSizePreset.Custom)
                {
                    m_terrainLoaderManager.m_cacheMemoryThreshold = (long)((int)m_terrainLoaderManager.m_cacheMemoryThresholdPreset * Math.Pow(1024, 3));
                }
                m_terrainLoaderManager.UpdateCaching();
            }



            GUILayout.Space(10);

            if (!GaiaUtils.HasColliderTerrains())
            {
                GUI.enabled = false;
            }

            m_editorUtils.Heading("ColliderOnlyLoadingHeader");
            //This flag is special in so far as that when the user switches it, we must first perform a scene unload while the old value is still active
            //then change the flag in the terrain scene storage and then do a refresh with the new setting applied.
            bool colliderLoadingEnabled = m_terrainLoaderManager.TerrainSceneStorage.m_colliderOnlyLoading;

            colliderLoadingEnabled = m_editorUtils.Toggle("ColliderOnlyLoadingEnabled", colliderLoadingEnabled, helpEnabled);
            if (colliderLoadingEnabled != m_terrainLoaderManager.TerrainSceneStorage.m_colliderOnlyLoading)
            {
                //User changed the flag, do an unload with the old setting
                m_terrainLoaderManager.UnloadAll(true);
                //then change the actual flag in storage
                m_terrainLoaderManager.TerrainSceneStorage.m_colliderOnlyLoading = colliderLoadingEnabled;
                //now do a refresh under the new setting
                m_terrainLoaderManager.RefreshSceneViewLoadingRange();

                //Add the required scenes to build settings
                if (colliderLoadingEnabled)
                {
                    GaiaSessionManager.AddOnlyColliderScenesToBuildSettings(TerrainLoaderManager.TerrainScenes);
                }
                else
                {
                    GaiaSessionManager.AddTerrainScenesToBuildSettings(TerrainLoaderManager.TerrainScenes);
                }
            }

            GUI.enabled = originalGUIState;

            if (colliderLoadingEnabled)
            {
                EditorGUILayout.HelpBox(m_editorUtils.GetTextValue("ColliderOnlyLoadingInfo"), MessageType.Info);
                m_editorUtils.Heading("DeactivateRuntimeHeader");
                EditorGUI.indentLevel++;
                m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimePlayer        = m_editorUtils.Toggle("DeactivateRuntimePlayer", m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimePlayer, helpEnabled);
                m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimeLighting      = m_editorUtils.Toggle("DeactivateRuntimeLighting", m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimeLighting, helpEnabled);
                m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimeAudio         = m_editorUtils.Toggle("DeactivateRuntimeAudio", m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimeAudio, helpEnabled);
                m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimeWeather       = m_editorUtils.Toggle("DeactivateRuntimeWeather", m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimeWeather, helpEnabled);
                m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimeWater         = m_editorUtils.Toggle("DeactivateRuntimeWater", m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimeWater, helpEnabled);
                m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimeScreenShotter = m_editorUtils.Toggle("DeactivateRuntimeScreenShotter", m_terrainLoaderManager.TerrainSceneStorage.m_deactivateRuntimeScreenShotter, helpEnabled);
                EditorGUI.indentLevel--;
            }
            else
            {
                //offer button to create collider setup
                if (m_editorUtils.Button("OpenTerrainMeshExporterForColliders"))
                {
                    ExportTerrain exportTerrainWindow = EditorWindow.GetWindow <ExportTerrain>();
                    exportTerrainWindow.FindAndSetPreset("Collider");
                    exportTerrainWindow.m_settings.m_customSettingsFoldedOut = false;
                }
            }
        }
示例#17
0
        private void GlobalSettingsPanel(bool helpEnabled)
        {
            if (Application.isPlaying)
            {
                LoadFromApplicationPlaying();
            }

            m_editorUtils.Text("GaiaRuntimeInfo");
            EditorGUILayout.Space();

            m_profile.m_mainCamera = (Camera)m_editorUtils.ObjectField("MainCamera", m_profile.m_mainCamera, typeof(Camera), true, helpEnabled);
            if (m_profile.SceneProfile != null)
            {
                EditorGUI.BeginChangeCheck();

                EditorGUILayout.BeginHorizontal();

                m_profile.SceneProfile.m_lightSystemMode = (GaiaConstants.GlobalSystemMode)m_editorUtils.EnumPopup("LightingSystemMode", m_profile.SceneProfile.m_lightSystemMode);
                if (m_profile.SceneProfile.m_lightSystemMode == GaiaConstants.GlobalSystemMode.Gaia)
                {
                    if (m_profile.SceneProfile.m_lightingProfiles.Count > 0)
                    {
                        if (m_editorUtils.Button("AdvancedLightingSettings", GUILayout.MaxWidth(170f)))
                        {
                            GaiaLighting.FocusGaiaLightingProfile();
                        }
                    }
                }
                else if (m_profile.SceneProfile.m_lightSystemMode == GaiaConstants.GlobalSystemMode.ThirdParty)
                {
                    if (m_editorUtils.Button("AdvancedLightingSettings", GUILayout.MaxWidth(170f)))
                    {
                        GaiaLighting.FocusGaiaLightingProfile();
                    }

                    /*if (m_profile.SceneProfile.m_thirdPartyLightObject != null)
                     * {
                     *  if (m_editorUtils.Button("EditThirdParty", GUILayout.MaxWidth(170f)))
                     *  {
                     *      Selection.activeObject = m_profile.SceneProfile.m_thirdPartyLightObject;
                     *  }
                     * }
                     * else
                     * {
                     *  if (m_editorUtils.Button("AdvancedLightingSettings", GUILayout.MaxWidth(170f)))
                     *  {
                     *      GaiaLighting.FocusGaiaLightingProfile();
                     *  }
                     * }*/
                }
                EditorGUILayout.EndHorizontal();

                m_editorUtils.InlineHelp("LightingSystemMode", helpEnabled);

                if (m_profile.SceneProfile.m_lightSystemMode == GaiaConstants.GlobalSystemMode.Gaia)
                {
                    if (m_profile.SceneProfile.m_lightingProfiles.Count < 1)
                    {
                        EditorGUILayout.HelpBox("No lighting data has been set you can go to Gaia Manager and click step 2 to create skies and water or you can go to Save and Load and click Revert To Defaults to load the skies and water data.", MessageType.Info);
                    }
                }
                else if (m_profile.SceneProfile.m_lightSystemMode == GaiaConstants.GlobalSystemMode.ThirdParty)
                {
                    if (m_profile.SceneProfile.m_thirdPartyLightObject == null)
                    {
                        EditorGUILayout.HelpBox("No Lighting System has been set, open 'Advanced Lighting Settings' to setup", MessageType.Info);
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("Lighting System Mode is set to 'None' to use light set the mode to 'Gaia or ThirdParty'", MessageType.Info);
                }

                EditorGUILayout.BeginHorizontal();

                m_profile.SceneProfile.m_waterSystemMode = (GaiaConstants.GlobalSystemMode)m_editorUtils.EnumPopup("WaterSystemMode", m_profile.SceneProfile.m_waterSystemMode);
                if (m_profile.SceneProfile.m_waterSystemMode == GaiaConstants.GlobalSystemMode.Gaia)
                {
                    if (m_profile.SceneProfile.m_waterProfiles.Count > 0)
                    {
                        if (m_editorUtils.Button("AdvancedWaterSettings", GUILayout.MaxWidth(170f)))
                        {
                            GaiaUtils.FocusWaterProfile();
                        }
                    }
                }
                else if (m_profile.SceneProfile.m_waterSystemMode == GaiaConstants.GlobalSystemMode.ThirdParty)
                {
                    if (m_editorUtils.Button("AdvancedWaterSettings", GUILayout.MaxWidth(170f)))
                    {
                        GaiaUtils.FocusWaterProfile();
                    }

                    /*if (m_profile.SceneProfile.m_thirdPartyWaterObject != null)
                     * {
                     *  if (m_editorUtils.Button("EditThirdParty", GUILayout.MaxWidth(170f)))
                     *  {
                     *      Selection.activeObject = m_profile.SceneProfile.m_thirdPartyLightObject;
                     *  }
                     * }
                     * else
                     * {
                     *  if (m_editorUtils.Button("AdvancedWaterSettings", GUILayout.MaxWidth(170f)))
                     *  {
                     *      GaiaUtils.FocusWaterProfile();
                     *  }
                     * }*/
                }
                EditorGUILayout.EndHorizontal();
                m_editorUtils.InlineHelp("WaterSystemMode", helpEnabled);

                if (m_profile.SceneProfile.m_waterSystemMode == GaiaConstants.GlobalSystemMode.Gaia)
                {
                    if (m_profile.SceneProfile.m_lightingProfiles.Count < 1)
                    {
                        EditorGUILayout.HelpBox("No lighting data has been set you can go to Gaia Manager and click step 2 to create skies and water or you can go to Save and Load and click Revert To Defaults to load the skies and water data.", MessageType.Info);
                    }
                }
                else if (m_profile.SceneProfile.m_waterSystemMode == GaiaConstants.GlobalSystemMode.ThirdParty)
                {
                    if (m_profile.SceneProfile.m_thirdPartyWaterObject == null)
                    {
                        EditorGUILayout.HelpBox("No Water System has been set, open 'Advanced Water Settings' to setup", MessageType.Info);
                    }
                }
                else
                {
                    EditorGUILayout.HelpBox("Water System Mode is set to 'None' to use light set the mode to 'Gaia or ThirdParty'", MessageType.Info);
                }

                if (EditorGUI.EndChangeCheck())
                {
                    EditorUtility.SetDirty(m_profile);
                    Undo.RecordObject(m_profile, "Changes Made");

                    m_profile.UpdateGaiaTimeOfDay(false);
                    m_profile.UpdateGaiaWeather();
                }

                m_editorUtils.Panel("SaveAndLoad", SaveAndLoad);
            }
        }
示例#18
0
        public override void OnInspectorGUI()
        {
            m_editorUtils.Initialize(); // Do not remove this!

#if GAIA_DEBUG
            if (m_editorUtils.Button("DisableStopwatch"))
            {
                bool   isChanged         = false;
                string currBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
                if (currBuildSettings.Contains("GAIA_DEBUG"))
                {
                    currBuildSettings = currBuildSettings.Replace("GAIA_DEBUG;", "");
                    currBuildSettings = currBuildSettings.Replace("GAIA_DEBUG", "");
                    isChanged         = true;
                }
                if (isChanged)
                {
                    PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currBuildSettings);
                }
            }
            if (!GaiaStopwatch.m_isEnabled)
            {
                if (m_editorUtils.Button("StartStopwatch"))
                {
                    GaiaStopwatch.m_isEnabled = true;
                }
            }
            else
            {
                if (m_editorUtils.Button("StopStopwatch"))
                {
                    GaiaStopwatch.Stop();
                }
            }
#else
            if (m_editorUtils.Button("EnableStopwatch"))
            {
                bool   isChanged         = false;
                string currBuildSettings = PlayerSettings.GetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup);
                if (!currBuildSettings.Contains("GAIA_DEBUG"))
                {
                    if (string.IsNullOrEmpty(currBuildSettings))
                    {
                        currBuildSettings = "GAIA_DEBUG";
                    }
                    else
                    {
                        currBuildSettings += ";GAIA_DEBUG";
                    }
                    isChanged = true;
                }
                if (isChanged)
                {
                    PlayerSettings.SetScriptingDefineSymbolsForGroup(EditorUserBuildSettings.selectedBuildTargetGroup, currBuildSettings);
                }
            }

            GUI.enabled = false;
            m_editorUtils.Button("StartStopwatch");
#endif
        }
示例#19
0
        private void GlobalSettings(bool helpEnabled)
        {
            m_editorUtils.Heading("GlobalSettings");
            m_profile.EnableUnderwaterEffects = m_editorUtils.Toggle("EnableUnderwaterEffects", m_profile.EnableUnderwaterEffects, helpEnabled);
            m_profile.m_seaLevel           = m_editorUtils.FloatField("SeaLevel", m_profile.m_seaLevel, helpEnabled);
            m_profile.m_playerCamera       = (Transform)m_editorUtils.ObjectField("PlayerCamera", m_profile.m_playerCamera, typeof(Transform), helpEnabled);
            m_profile.m_startingUnderwater = m_editorUtils.Toggle("StartingUnderwater", m_profile.m_startingUnderwater, helpEnabled);
            bool transitionEnabled = m_profile.m_enableTransitionFX;

            transitionEnabled = m_editorUtils.Toggle("EnableTransitionFX", transitionEnabled, helpEnabled);
            if (m_profile.m_enableTransitionFX != transitionEnabled)
            {
                m_profile.m_enableTransitionFX = transitionEnabled;
                m_profile.SetupTransitionVFX(m_profile.m_enableTransitionFX);
            }
            EditorGUILayout.Space();

            m_editorUtils.Heading("CausticSettings");
            m_profile.m_useCaustics = m_editorUtils.Toggle("UseCaustics", m_profile.m_useCaustics, helpEnabled);
            if (m_profile.m_useCaustics)
            {
                m_profile.m_mainLight           = (Light)m_editorUtils.ObjectField("MainLight", m_profile.m_mainLight, typeof(Light), helpEnabled);
                m_profile.m_framesPerSecond     = m_editorUtils.IntField("FramesPerSecond", m_profile.m_framesPerSecond, helpEnabled);
                m_profile.m_causticSize         = m_editorUtils.Slider("CausticSize", m_profile.m_causticSize, 1f, 100f, helpEnabled);
                m_profile.m_editCausticTextures = m_editorUtils.Toggle("EditCausticTextures", m_profile.m_editCausticTextures, helpEnabled);
                if (m_profile.m_editCausticTextures)
                {
                    for (int i = 0; i < m_profile.m_causticTextures.Count; i++)
                    {
                        EditorGUILayout.BeginHorizontal();
                        m_profile.m_causticTextures[i] = (Texture2D)EditorGUILayout.ObjectField(new GUIContent("[" + i + "]" + m_editorUtils.GetTextValue("CausticTexture"), m_editorUtils.GetTooltip("CausticTexture")), m_profile.m_causticTextures[i], typeof(Texture2D), false, GUILayout.MaxHeight(16f));
                        if (m_editorUtils.Button("Remove", GUILayout.MaxWidth(30f)))
                        {
                            m_profile.m_causticTextures.RemoveAt(i);
                        }
                        EditorGUILayout.EndHorizontal();
                    }
                    if (m_editorUtils.Button("Add"))
                    {
                        m_profile.m_causticTextures.Add(null);
                    }
                }
            }
            EditorGUILayout.Space();

            m_editorUtils.Heading("FogSettings");
            m_profile.m_supportFog = m_editorUtils.Toggle("SupportFog", m_profile.m_supportFog, helpEnabled);
            if (m_profile.m_supportFog)
            {
                m_profile.m_fogColorGradient = EditorGUILayout.GradientField(new GUIContent(m_editorUtils.GetTextValue("FogColor"), m_editorUtils.GetTooltip("FogColor")), m_profile.m_fogColorGradient);
                m_editorUtils.InlineHelp("FogColor", helpEnabled);
                if (m_renderPipeline != GaiaConstants.EnvironmentRenderer.HighDefinition)
                {
                    if (RenderSettings.fogMode == FogMode.Linear)
                    {
                        m_profile.m_nearFogDistance = m_editorUtils.FloatField("FogStartDistance", m_profile.m_nearFogDistance, helpEnabled);
                        m_profile.m_fogDistance     = m_editorUtils.FloatField("FogEndDistance", m_profile.m_fogDistance, helpEnabled);
                    }
                    else
                    {
                        m_profile.m_fogDensity = m_editorUtils.Slider("FogDensity", m_profile.m_fogDensity, 0f, 1f, helpEnabled);
                    }
                }
                else
                {
                    m_profile.m_fogDistance = m_editorUtils.FloatField("FogEndDistance", m_profile.m_fogDistance, helpEnabled);
                }
            }
            EditorGUILayout.Space();

            m_editorUtils.Heading("AudioSettings");
            m_profile.m_playbackVolume      = m_editorUtils.Slider("PlaybackVolume", m_profile.m_playbackVolume, 0f, 1f, helpEnabled);
            m_profile.m_submergeSoundFXDown = (AudioClip)m_editorUtils.ObjectField("SubmergeSoundFXDown", m_profile.m_submergeSoundFXDown, typeof(AudioClip), helpEnabled);
            m_profile.m_submergeSoundFXUp   = (AudioClip)m_editorUtils.ObjectField("SubmergeSoundFXUp", m_profile.m_submergeSoundFXUp, typeof(AudioClip), helpEnabled);
            m_profile.m_underwaterSoundFX   = (AudioClip)m_editorUtils.ObjectField("UnderwaterSoundFX", m_profile.m_underwaterSoundFX, typeof(AudioClip), helpEnabled);
        }