void CreateHangar() { Model hangar = new Model("Hangar"); (MainTerrain as TerrainVoxel).GetLandmarkTransform(MapLandmark.Hangar, hangar.Transformation, hangar.GetMesh().GetBounds()); AddEntity("Hangar", hangar); SafeTrigger campTrigger = new SafeTrigger(); campTrigger.Transformation.SetPosition(hangar.Transformation.GetPosition()); campTrigger.Transformation.SetScale(Vector3.One * 30); AddEntity("SafeTrigger", campTrigger); AnimationNode[] nodes = hangar.GetMesh().GetNodes(); Matrix worldMatrix = hangar.Transformation.GetTransform(); Vector3 rot = hangar.Transformation.GetRotation(); Vector3 camNodePos = Vector3.Zero; for (int i = 0; i < nodes.Length; i++) { Vector3 nodePos = Vector3.Transform(nodes[i].Translation, worldMatrix); switch (nodes[i].Name) { case "Plane": InteractObject plane = new InteractObject(new AirplaneNode(this), "Plane"); plane.Transformation.SetPosition(nodePos); plane.Transformation.SetRotation(rot); AddEntity("Plane", plane); break; case "Door": InteractObject door = new InteractObject(null, "HangarDoor", true); Vector3 dispVec = Vector3.TransformNormal(Vector3.Right, worldMatrix)*-4f; door.Transformation.SetPosition(nodePos); door.Transformation.SetRotation(rot); door.SetInteractNode(new HangarDoorNode(door, Vector3.Zero, dispVec)); AddEntity("HangarDoor", door); break; case "Garage": InteractObject garage = new InteractObject(null, "HangarGarage", true); garage.Transformation.SetPosition(nodePos); garage.Transformation.SetRotation(rot); garage.SetInteractNode(new HangarDoorNode(garage, new Vector3(0, 0, -MathHelper.PiOver2), Vector3.Zero)); AddEntity("HangarGarage", garage); break; case "DinoSpawn": AnimatedModel trex = new AnimatedModel("TRex"); trex.SetCulling(false); trex.Transformation.SetPosition(nodePos); trex.Model.GetAnimationLayer().SetActiveAnimation("TRexIdle", true);//.SetAnimationLayer("AlphaRaptorIdle", 1.0f); trex.Model.SetCustomMatrix(Matrix.CreateScale(0.1f) * Matrix.CreateRotationX(-MathHelper.PiOver2) * Matrix.CreateRotationY(-MathHelper.PiOver2)); //model.UpdateAnimation(); AddEntity("TRex", trex); trex.SetVisible(false); break; case "CameraNode": camNodePos = nodePos; break; } InteractObject tempPlane = (InteractObject)FindEntity("Plane"); AirplaneNode planeNode = (AirplaneNode)tempPlane.GetInteractNode(); planeNode.SetEndCameraPosition(camNodePos, Vector3.TransformNormal(Vector3.Forward, worldMatrix)); //InteractObject gasTank = new InteractObject(null, "GasTank"); //gasTank.SetInteractNode(new GasTankNode(gasTank)); } }