public static void UseSpells(bool useQBool, bool useWBool, bool useEBool, bool useRBool, bool useQEBool) { //Set Target var qTarget = TargetSelector.GetTarget(Spells.Q.Range + 25f, TargetSelector.DamageType.Magical); var wTarget = TargetSelector.GetTarget(Spells.W.Range + Spells.W.Width, TargetSelector.DamageType.Magical); var rTarget = TargetSelector.GetTarget(Spells.R.Range, TargetSelector.DamageType.Magical); var qeTarget = TargetSelector.GetTarget(Spells.QE.Range + 150, TargetSelector.DamageType.Magical); //Harass Combo Key Override if (rTarget != null && (Program.harassKey.GetValue <KeyBind>().Active || Program.laneclearKey.GetValue <KeyBind>().Active) && Program.comboKey.GetValue <KeyBind>().Active&& ObjectManager.Player.Distance(rTarget, true) <= Math.Pow(Spells.R.Range, 2) && Utils.BuffCheck(rTarget) && Utils.DetectCollision(rTarget)) { if (Program.Menu.Item("DontR" + rTarget.CharData.BaseSkinName) != null && Program.Menu.Item("DontR" + rTarget.CharData.BaseSkinName).GetValue <bool>() == false && useRBool && GetDamage.overkillcheckv2(rTarget) <= rTarget.Health && ObjectManager.Player.HealthPercent >= 35) { Spells.R.CastOnUnit(rTarget); Spells.R.LastCastAttemptT = Environment.TickCount; } } if (Spells.IgniteSlot.IsReady() && qTarget.Health < GetDamage.GetIgniteDamage(qTarget)) { ObjectManager.Player.Spellbook.CastSpell(Spells.IgniteSlot, qTarget); } if (Spells.R.IsReady()) { //R, Ignite foreach (var enemy in ObjectManager.Get <Obj_AI_Hero>() .Where( enemy => enemy.Team != ObjectManager.Player.Team && enemy.IsValidTarget(Spells.R.Range) && !enemy.IsDead && Utils.BuffCheck(enemy))) { //R var useR = Program.Menu.Item("DontR" + enemy.CharData.BaseSkinName).GetValue <bool>() == false && useRBool; var okR = Program.Menu.Item("okR" + enemy.CharData.BaseSkinName).GetValue <Slider>().Value * .01 + 1; if (Utils.DetectCollision(enemy) && useR && ObjectManager.Player.Distance(enemy, true) <= Math.Pow(Spells.R.Range, 2) && (GetDamage.GetRDamage(enemy)) > enemy.Health * okR && RCheck(enemy)) { if ( !(ObjectManager.Player.GetSpellDamage(enemy, SpellSlot.Q) > enemy.Health && ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Q).CooldownExpires - Game.Time < 2 && ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Q).CooldownExpires - Game.Time >= 0 && enemy.IsStunned) && Environment.TickCount - Spells.Q.LastCastAttemptT > 500 + Game.Ping && GetDamage.overkillcheckv2(rTarget) <= rTarget.Health && ObjectManager.Player.HealthPercent >= 35) { Spells.R.CastOnUnit(enemy); Spells.R.LastCastAttemptT = Environment.TickCount; } } //Ignite if (!(ObjectManager.Player.Distance(enemy, true) <= 600 * 600) || !(GetDamage.GetIgniteDamage(enemy) > enemy.Health)) { continue; } if (Program.Menu.Item("IgniteALLCD").GetValue <bool>()) { if (!Spells.Q.IsReady() && !Spells.W.IsReady() && !Spells.E.IsReady() && !Spells.R.IsReady() && Environment.TickCount - Spells.R.LastCastAttemptT > Game.Ping + 750 && Environment.TickCount - Spells.QE.LastCastAttemptT > Game.Ping + 750 && Environment.TickCount - Spells.W.LastCastAttemptT > Game.Ping + 750) { ObjectManager.Player.Spellbook.CastSpell(Spells.IgniteSlot, enemy); } } else { ObjectManager.Player.Spellbook.CastSpell(Spells.IgniteSlot, enemy); } } } //Use QE if (useQEBool && Utils.DetectCollision(qeTarget) && qeTarget != null && Spells.Q.IsReady() && (Spells.E.IsReady() && Spells.E.Level > 0) && ObjectManager.Player.Spellbook.GetSpell(SpellSlot.Q).ManaCost + ObjectManager.Player.Spellbook.GetSpell(SpellSlot.E).ManaCost <= ObjectManager.Player.Mana) { Spells.UseQeSpell(qeTarget); } //Use Q else if (useQBool && qTarget != null) { Spells.UseQSpell(qTarget); } //Use E if (useEBool && Spells.E.IsReady() && Environment.TickCount - Spells.W.LastCastAttemptT > Game.Ping + 150 && Environment.TickCount - QWLastcast > Game.Ping) { foreach ( var enemy in ObjectManager.Get <Obj_AI_Hero>() .Where(enemy => enemy.Team != ObjectManager.Player.Team) .Where(enemy => enemy.IsValidTarget(Spells.E.Range))) { if (GetDamage.GetComboDamage(enemy, useQBool, useWBool, useEBool, useRBool) > enemy.Health && ObjectManager.Player.Distance(enemy, true) <= Math.Pow(Spells.E.Range, 2)) { Spells.E.Cast(enemy); } else if (ObjectManager.Player.Distance(enemy, true) <= Math.Pow(Spells.QE.Range, 2)) { Spells.UseESpell(enemy); } } } //Use W if (useWBool) { Spells.UseWSpell(qeTarget, wTarget); } }