/// <summary>
 /// In theory, returns the gear mods that the given player has, in the same format as GameScript.MODS. In practice, it currently just returns GameScript.MODS.
 /// This exists so that Gadget Core can later add this functionality without it being a breaking change.
 /// As such, whenever you need to query what gear mods the player has, you should use this.
 /// </summary>
 public static int[] GetGearMods(this NetworkPlayer player)
 {
     return(GetGearMods(GadgetCoreAPI.GetPlayerByName(GadgetNetwork.GetNameByNetworkPlayer(player))));
 }