private void BeginRead(IpcPipeData pd) { // Asynchronously read a request from the client bool isConnected = pd.pipe.IsConnected; if (isConnected) { try { pd.pipe.BeginRead(pd.data, 0, pd.data.Length, OnAsyncMessage, pd); } catch (Exception) { isConnected = false; } } if (!isConnected) { pd.pipe.Close(); m_callback.OnAsyncDisconnect(pd.pipe, pd.state); lock (m_pipes) { bool removed = m_pipes.Remove(pd.pipe); Debug.Assert(removed); } } }
private void OnAsyncMessage(IAsyncResult result) { // Async read from client completed IpcPipeData pd = (IpcPipeData)result.AsyncState; Int32 bytesRead = pd.pipe.EndRead(result); if (bytesRead != 0) { m_callback.OnAsyncMessage(pd.pipe, pd.data, bytesRead, pd.state); } BeginRead(pd); }
private void OnClientConnected(IAsyncResult result) { // Complete the client connection NamedPipeServerStream pipe = (NamedPipeServerStream)result.AsyncState; pipe.EndWaitForConnection(result); // Create client pipe structure IpcPipeData pd = new IpcPipeData(); pd.pipe = pipe; pd.state = null; pd.data = new Byte[SERVER_IN_BUFFER_SIZE]; // Add connection to connection list bool running; lock (m_pipes) { running = m_running; if (running) { m_pipes.Add(pd.pipe, pd); } } // If server is still running if (running) { // Prepare for next connection IpcServerPipeCreate(); // Alert server that client connection exists m_callback.OnAsyncConnect(pipe, out pd.state); // Accept messages BeginRead(pd); } else { pipe.Close(); } }