public DebugMouseEvent(GameObject gameObject) { _gameObject = gameObject; _ballHandler = new MouseHandler(_gameObject); _ballHandler.OnMouseClick += OnMouseEvent; _ballHandler.OnMouseDown += OnMouseEvent; _ballHandler.OnMouseDownOnTarget += OnMouseEvent; //_ballHandler.OnMouseMove += OnMouseEvent; //_ballHandler.OnMouseMoveOnTarget += OnMouseEvent; _ballHandler.OnMouseOffTarget += OnMouseEvent; _ballHandler.OnMouseOverTarget += OnMouseEvent; _ballHandler.OnMouseUp += OnMouseEvent; _ballHandler.OnMouseUpOnTarget += OnMouseEvent; }