//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // HandleClickButton() //---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void HandleClickButton() { if (Input.GetMouseButtonUp(0)) { if (_restart_button.HitTestPoint(Input.mouseX, Input.mouseY)) { RestartGame(); } if (_credits_button.HitTestPoint(Input.mouseX, Input.mouseY)) { CreateCreditsMenu(); } if (_main_menu_button.HitTestPoint(Input.mouseX, Input.mouseY)) { GoBackToStartMenu(); } } }
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // HandleClickButton() //---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void HandleClickButton() { if (Input.GetMouseButtonUp(0)) { if (_start_button.HitTestPoint(Input.mouseX, Input.mouseY)) { CreateGame(); } if (_credits_button.HitTestPoint(Input.mouseX, Input.mouseY)) { CreateCredits(); } if (_quit_button.HitTestPoint(Input.mouseX, Input.mouseY)) { MyGame mygame = game as MyGame; mygame.quitIsPressed = true; MyGame.timeSince = Time.now; } } }