//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // StartLevel() //---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void StartLevel() { background = new Level2_Background(); AddChild(background); player = new Player(); AddChild(player); _block_jump2 = new Block_Jump2(5000, 709); AddChild(_block_jump2); _block_jump = new Block_Jump(5500, 550); AddChild(_block_jump); enemy = new Enemy(6000, 830, 5150, 6850); AddChild(enemy); _block_jump = new Block_Jump(6500, 550); AddChild(_block_jump); enemy = new Enemy(7000, 585, 6900, 7100); AddChild(enemy); _block_jump2 = new Block_Jump2(7000, 709); AddChild(_block_jump2); enemy = new Enemy(9000, 830, 8150, 9500); AddChild(enemy); enemy = new Enemy(9200, 830, 8500, 9500); AddChild(enemy); enemy = new Enemy(9400, 830, 8500, 9500); AddChild(enemy); _block_jump = new Block_Jump(10000, 550); AddChild(_block_jump); enemy = new Enemy(10000, 830, 10150, 11850); AddChild(enemy); enemy = new Enemy(11000, 830, 10150, 11850); AddChild(enemy); _block_jump = new Block_Jump(11000, 550); AddChild(_block_jump); _block_jump2 = new Block_Jump2(12000, 709); AddChild(_block_jump2); enemy = new Enemy(12250, 830, 12150, 12850); AddChild(enemy); enemy = new Enemy(12750, 830, 12150, 12850); AddChild(enemy); _block_jump2 = new Block_Jump2(13000, 709); AddChild(_block_jump2); }
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // SetuptLevel() //---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void SetuptLevel() { background = new Level1_Background(); AddChild(background); player = new Player(); AddChild(player); enemy = new Enemy(3000, 830, 2500, 3500); AddChild(enemy); _block_jump2 = new Block_Jump2(4500, 709); AddChild(_block_jump2); _block_jump = new Block_Jump(6750, 550); AddChild(_block_jump); _block_jump = new Block_Jump(7250, 550); AddChild(_block_jump); enemy = new Enemy(6750, 830, 6250, 7250); AddChild(enemy); enemy = new Enemy(7250, 525, 7151, 7349); AddChild(enemy); _block_jump2 = new Block_Jump2(8800, 709); AddChild(_block_jump2); enemy = new Enemy(9300, 830, 8950, 10350); AddChild(enemy); enemy = new Enemy(10000, 830, 8950, 10350); AddChild(enemy); _block_jump2 = new Block_Jump2(10500, 709); AddChild(_block_jump2); enemy = new Enemy(11250, 830, 10650, 12600); AddChild(enemy); _block_jump = new Block_Jump(11250, 550); AddChild(_block_jump); _block_jump = new Block_Jump(12000, 550); AddChild(_block_jump); enemy = new Enemy(12000, 830, 10650, 12600); AddChild(enemy); _block_jump2 = new Block_Jump2(12750, 709); AddChild(_block_jump2); }
//---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- // SetuptLevel() //---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- void SetupLevel() { background = new LevelBoss_Background(); AddChild(background); _block_jump = new Block_Jump(360, 550); AddChild(_block_jump); enemy_boss = new Enemy_Boss(1440, 0); AddChild(enemy_boss); player = new Player(); AddChild(player); }