示例#1
0
		//------------------------------------------------------------------------------------------------------------------------
		//														RenderSelf
		//------------------------------------------------------------------------------------------------------------------------
		protected virtual void RenderSelf(GLContext glContext) {
			if (visible == false) return;
			glContext.PushMatrix(matrix);
			glContext.PopMatrix();
		}
示例#2
0
		//------------------------------------------------------------------------------------------------------------------------
		//														Render
		//------------------------------------------------------------------------------------------------------------------------
		/// <summary>
		/// This function is called by the renderer. You can override it to change this object's rendering behaviour.
		/// When not inside the GXPEngine package, specify the parameter as GXPEngine.Core.GLContext.
		/// This function was made public to accomoadate split screen rendering. Use SetViewPort for that.
 		/// </summary>
		/// <param name='glContext'>
		/// Gl context, will be supplied by internal caller.
		/// </param>
		public virtual void Render(GLContext glContext) {
			if (visible) {
				glContext.PushMatrix(matrix);
				
				RenderSelf (glContext);
				foreach (GameObject child in GetChildren()) {
					child.Render(glContext);
				}
				
				glContext.PopMatrix();
			}
		}