示例#1
0
        public void Die(Game game)
        {
            LOGS.Add(name + " died");
            dead = true;
            DRAW.die(game.rnd, lastHo, lastVe, 6, 2, 500, true, "*");
            this.TriggerEvent(Event.death, game, this);
            DRAW.die(game.rnd, lastHo, lastVe, 6, 2, 500, false, " ");
            Field at = game.FriendField(this);
            int   rowIndex, charIndex = at.IndexOf(this, out rowIndex);
            Row   row = at.getRow(rowIndex);

            if (!at.isBlue)
            {
                game.pingBoard(new Point(lastHo, lastVe), new Point(52, 36), ConsoleColor.Gray, 10, 500, true, false, false);
            }
            else
            {
                game.pingBoard(new Point(lastHo, lastVe), new Point(30, 36), ConsoleColor.Gray, 10, 500, true, true, true);
            }

            row.removeAt(this);
            row.RedrawAll();
            game.AddToGraveyard(at.isBlue, this);

            this.currentHealth = this.basePower;
            this.armorCount    = 0;
            this.buffBonus     = 0;
        }
示例#2
0
        public bool Damage(int dmg, String from)
        {
            LOGS.Add(from + " deal " + dmg + " damage to " + name);
            if (armorCount > 0 && dmg >= armorCount)
            {
                Console.Beep(400, 200);
            }
            Console.Beep(1200, 200);
            DRAW.message(lastHo, lastVe, ("-" + dmg).PadLeft(3, ' '), ConsoleColor.Black, ConsoleColor.Red, 800);

            if (armorCount >= dmg)
            {
                armorCount -= dmg; dmg = 0;
            }
            else
            if (armorCount > 0 && dmg > 0)
            {
                dmg -= armorCount; armorCount = 0;
            }
            if (buffBonus > 0)
            {
                dmg -= buffBonus; buffBonus = 0;
            }
            currentHealth -= dmg;
            if (currentHealth < 0)
            {
                currentHealth = 0;
            }
            Redraw();
            return(currentHealth <= 0);
        }
示例#3
0
 public void Strengthlen(int str, Card from)
 {
     LOGS.Add(from.name + " strengt " + name + " for +" + str);
     Console.Beep(400, 100);
     DRAW.message(lastHo, lastVe, ("+" + str).PadLeft(3, ' '), ConsoleColor.Black, ConsoleColor.White, 800);
     basePower     += str;
     currentHealth += str;
 }
示例#4
0
 public void BoostArmor(int buff, Card from)
 {
     LOGS.Add(from.name + " added to " + name + " " + buff + " armor");
     Console.Beep(300, 50);
     DRAW.message(lastHo, lastVe, ("+" + buff).PadLeft(3, ' '), ConsoleColor.Black, ConsoleColor.Yellow, 800);
     armorCount += buff;
     Redraw();
 }
示例#5
0
 public void Boost(int buff, String from)
 {
     LOGS.Add(from + " boost " + name + " for +" + buff);
     Console.Beep(1400, 100);
     DRAW.message(lastHo, lastVe, ("+" + buff).PadLeft(3, ' '), ConsoleColor.Black, ConsoleColor.Green, 800);
     buffBonus += buff;
     Redraw();
 }
示例#6
0
 public void ChangeStatus(Ability a)
 {
     if (abilities.IndexOf(a) < 0)
     {
         abilities.Add(a);
     }
     else
     {
         abilities.Remove(a);
     }
     LOGS.Add(name + "'s " + a.ToString() + " status is now " + (abilities.IndexOf(a) >= 0));
 }
示例#7
0
 public void ApplyHazzardToRow(int rowIndex, Hazard hazzardType)
 {
     rows[rowIndex].effect = hazzardType;
     if (hazzardType == Hazard.None)
     {
         LOGS.Add("Cleared all and boons from a row;");
     }
     else
     {
         LOGS.Add("Applied a hazzard to row;");
     }
     rows[rowIndex].RedrawAll();
 }
示例#8
0
        public static List <Card> selectFrom(string what, int count, bool exactly, List <Card> from)
        {
            LOGS.Add(what);
            DRAW.PushColor(ConsoleColor.DarkGreen);
            DRAW.setBuffTo(39 - what.Length / 2, 32);
            DRAW.str(" " + what + " : ");
            DRAW.PopColor();

            List <Card> res = new List <Card>();

            for (int i = 0; i < Math.Min(count, from.Count); i++)
            {
                int        currentSelected = 0, prevSelected = 0;
                ConsoleKey k = ConsoleKey.Enter;
                do
                {
                    from[prevSelected].RedrawSelected(false);
                    from[currentSelected].RedrawSelected(true);
                    k            = Console.ReadKey().Key;
                    prevSelected = currentSelected;
                    if (k == ConsoleKey.DownArrow)
                    {
                        currentSelected++;
                    }
                    if (k == ConsoleKey.UpArrow)
                    {
                        currentSelected--;
                    }

                    currentSelected += from.Count;
                    currentSelected %= from.Count;

                    TraceCardInfo(from[currentSelected]);
                } while (k != ConsoleKey.Enter);

                from[currentSelected].RedrawSelected(false);
                res.Add(from[currentSelected]);
                from.Remove(from[currentSelected]);
            }
            DRAW.setBuffTo(20, 32);
            DRAW.str("".PadLeft(40));
            return(res);
        }
示例#9
0
        public Card DrawACard(bool left, filter f)
        {
            int time = 0;//400;

            if (left)
            {
                if (leftDeck.Count == 0)
                {
                    return(null);
                }
                int index = -1;

                for (int i = 0; i < leftDeck.Count; i++)
                {
                    if (index == -1 && f(leftDeck[i]))
                    {
                        index = i;
                    }
                }
                if (index < 0)
                {
                    return(null);
                }
                Card a = leftDeck[index];
                leftDeck.RemoveAt(index);

                DrawCounts(CountPlace.leftDeck);
                pingBoard(new Point(31, 35), new Point(30, 34), ConsoleColor.Gray, 10, time, true, true, false);
                leftHand.Add(a);
                DrawCounts(CountPlace.leftHand);
                LOGS.Add("Left player draws '" + a.name + "'");
                view.Redraw();
                return(a);
            }
            else
            {
                if (rightDeck.Count == 0)
                {
                    return(null);
                }
                int index = -1;
                for (int i = 0; i < rightDeck.Count; i++)
                {
                    if (index == -1 && f(rightDeck[i]))
                    {
                        index = i;
                    }
                }
                if (index < 0)
                {
                    return(null);
                }
                Card a = rightDeck[index];
                rightDeck.RemoveAt(index);

                DrawCounts(CountPlace.rightDeck);
                pingBoard(new Point(52, 35), new Point(52, 34), ConsoleColor.Gray, 10, time, true, false, false);
                rightHand.Add(a);
                DrawCounts(CountPlace.rightHand);
                LOGS.Add("Right player draws '" + a.name + "'");
                view.Redraw();
                return(a);
            }
            //Thread.Sleep(time / 5);
        }
示例#10
0
 public void SpawnEffect(Game game)
 {
     LOGS.Add(name + " spawned");
     DRAW.die(game.rnd, lastHo, lastVe, 6, 2, 0, false, " ");
     DRAW.die(game.rnd, lastHo, lastVe, 6, 2, 400, false, "%");
 }