partial void Merge(WeaponSkin entity, SkinDTO dto, object state) { var weapon = dto.Weapon; if (weapon == null) { return; } entity.DamageType = this.damageTypeConverter.Convert(weapon.DamageType, weapon); }
partial void Merge(WeaponSkin entity, SkinDTO dto, object state) { var details = dto.Details; if (details == null) { return; } if (details.DamageClass != null) { entity.DamageType = this.damageClassConverter.Convert(details.DamageClass, details); } }