/*private bool TryRead(Stream stream, byte[] data) * { * int offset = 0; * int count = data.Length; * while (count > 0) * { * int bytesRead = stream.Read(data, offset, count); * if (bytesRead == 0) * { * return false; * } * offset += bytesRead; * count -= bytesRead; * } * return true; * }*/ //sub Parse methods /// <summary> /// Parses fight related data /// </summary> private void ParseFightData(Stream stream, ParserController operation) { using (BinaryReader reader = CreateReader(stream)) { // 12 bytes: arc build version _buildVersion = ParserHelper.GetString(stream, 12); operation.UpdateProgressWithCancellationCheck("ArcDPS Build " + _buildVersion); // 1 byte: skip _revision = reader.ReadByte(); operation.UpdateProgressWithCancellationCheck("ArcDPS Combat Item Revision " + _revision); // 2 bytes: fight instance ID _id = reader.ReadUInt16(); operation.UpdateProgressWithCancellationCheck("Fight Instance " + _id); // 1 byte: position ParserHelper.SafeSkip(stream, 1); } }
private static CombatItem ReadCombatItem(BinaryReader reader) { // 8 bytes: time long time = reader.ReadInt64(); // 8 bytes: src_agent ulong srcAgent = reader.ReadUInt64(); // 8 bytes: dst_agent ulong dstAgent = reader.ReadUInt64(); // 4 bytes: value int value = reader.ReadInt32(); // 4 bytes: buff_dmg int buffDmg = reader.ReadInt32(); // 2 bytes: overstack_value ushort overstackValue = reader.ReadUInt16(); // 2 bytes: skill_id ushort skillId = reader.ReadUInt16(); // 2 bytes: src_instid ushort srcInstid = reader.ReadUInt16(); // 2 bytes: dst_instid ushort dstInstid = reader.ReadUInt16(); // 2 bytes: src_master_instid ushort srcMasterInstid = reader.ReadUInt16(); // 9 bytes: garbage ParserHelper.SafeSkip(reader.BaseStream, 9); // 1 byte: iff byte iff = reader.ReadByte(); // 1 byte: buff byte buff = reader.ReadByte(); // 1 byte: result byte result = reader.ReadByte(); // 1 byte: is_activation byte isActivation = reader.ReadByte(); // 1 byte: is_buffremove byte isBuffRemove = reader.ReadByte(); // 1 byte: is_ninety byte isNinety = reader.ReadByte(); // 1 byte: is_fifty byte isFifty = reader.ReadByte(); // 1 byte: is_moving byte isMoving = reader.ReadByte(); // 1 byte: is_statechange byte isStateChange = reader.ReadByte(); // 1 byte: is_flanking byte isFlanking = reader.ReadByte(); // 1 byte: is_flanking byte isShields = reader.ReadByte(); // 1 byte: is_flanking byte isOffcycle = reader.ReadByte(); // 1 bytes: garbage ParserHelper.SafeSkip(reader.BaseStream, 1); //save // Add combat return(new CombatItem(time, srcAgent, dstAgent, value, buffDmg, overstackValue, skillId, srcInstid, dstInstid, srcMasterInstid, 0, iff, buff, result, isActivation, isBuffRemove, isNinety, isFifty, isMoving, isStateChange, isFlanking, isShields, isOffcycle, 0)); }