internal FinalGameplayStats(ParsedEvtcLog log, long start, long end, AbstractSingleActor actor) { // If dummy actor, stop if (actor.IsFakeActor) { return; } long duration = end - start; foreach (AbstractCastEvent cl in actor.GetCastEvents(log, start, end)) { switch (cl.Status) { case AbstractCastEvent.AnimationStatus.Interrupted: Wasted++; TimeWasted += cl.SavedDuration; break; case AbstractCastEvent.AnimationStatus.Reduced: Saved++; TimeSaved += cl.SavedDuration; break; } if (cl.Skill.IsSwap) { SwapCount++; } } TimeSaved = Math.Round(TimeSaved / 1000.0, ParserHelper.TimeDigit); TimeWasted = -Math.Round(TimeWasted / 1000.0, ParserHelper.TimeDigit); // foreach (AbstractCastEvent cl in actor.GetIntersectingCastEvents(log, start, end)) { if (cl.Status == AbstractCastEvent.AnimationStatus.Interrupted || cl.Status == AbstractCastEvent.AnimationStatus.Unknown) { continue; } long value = Math.Min(cl.EndTime, end) - Math.Max(cl.Time, start); SkillCastUptime += value; if (!cl.Skill.AA) { SkillCastUptimeNoAA += value; } } long timeInCombat = Math.Max(actor.GetTimeSpentInCombat(log, start, end), 1); SkillCastUptime /= timeInCombat; SkillCastUptimeNoAA /= timeInCombat; SkillCastUptime = Math.Round(100.0 * SkillCastUptime, ParserHelper.TimeDigit); SkillCastUptimeNoAA = Math.Round(100.0 * SkillCastUptimeNoAA, ParserHelper.TimeDigit); // double avgBoons = 0; foreach (long boonDuration in actor.GetBuffPresence(log, start, end).Where(x => log.Buffs.BuffsByIds[x.Key].Classification == BuffClassification.Boon).Select(x => x.Value)) { avgBoons += boonDuration; } AvgBoons = Math.Round(avgBoons / duration, ParserHelper.BuffDigit); long activeDuration = actor.GetActiveDuration(log, start, end); AvgActiveBoons = activeDuration > 0 ? Math.Round(avgBoons / activeDuration, ParserHelper.BuffDigit) : 0.0; // double avgCondis = 0; foreach (long conditionDuration in actor.GetBuffPresence(log, start, end).Where(x => log.Buffs.BuffsByIds[x.Key].Classification == BuffClassification.Condition).Select(x => x.Value)) { avgCondis += conditionDuration; } AvgConditions = Math.Round(avgCondis / duration, ParserHelper.BuffDigit); AvgActiveConditions = activeDuration > 0 ? Math.Round(avgCondis / activeDuration, ParserHelper.BuffDigit) : 0.0; // if (log.CombatData.HasMovementData && log.FriendlyAgents.Contains(actor.AgentItem) && actor.GetCombatReplayPolledPositions(log).Any(x => x.X > int.MinValue + 1)) { StackDist = GetDistanceToTarget(actor, log, start, end, log.StatisticsHelper.GetStackCenterPositions(log)); DistToCom = GetDistanceToTarget(actor, log, start, end, log.StatisticsHelper.GetStackCommanderPositions(log)); } }