/// <summary> /// Initilization of a new pvpstatistic object. /// </summary> /// <param name="pvp_rank">The player's PvP rank.</param> /// <param name="aggregate">A win/loss object containing stats from all matches ever played.</param> /// <param name="professions">Collection for each profession played in PvP.</param> /// <param name="ladders">Collection for each type of the ladder.</param> public PvpStatistic(int pvp_rank, Statistic aggregate, Dictionary<Profession, Statistic> professions, Dictionary<Ladder, Statistic> ladders) { Rank = pvp_rank; Overview = aggregate; Professions = professions; Ladders = ladders; }
/// <summary> /// Initilization of a new pvpstatistic object. /// </summary> /// <param name="rank">The player's PvP rank.</param> /// <param name="overview">A win/loss object containing stats from all matches ever played.</param> /// <param name="professions">Collection for each profession played in PvP.</param> /// <param name="ladders">Collection for each type of the ladder.</param> public PvpStatistic(int rank, Statistic overview, Dictionary<Profession, Statistic> professions, Dictionary<Ladder, Statistic> ladders) { Rank = rank; Overview = overview; Professions = professions; Ladders = ladders; }