void Start() {
      forwardMovementParamID = Animator.StringToHash(ForwardMovementParamName);
      abilityParamID = Animator.StringToHash(AbilityParamName);

      levelSelectMenuListener = GetComponent<LevelSelectMenuListener>();
      levelSelectMenuListener.OnLevelSelectMenuClosed.AddListener(OnMenuClosed);
      levelSelectMenuListener.OnLevelSelectMenuOpened.AddListener(OnMenuOpened);
    }
 void Start() {
   rigidBody = GetComponent<Rigidbody>();
   inputProvider = InputProvider as IPlayerInputProvider;
   characterAnimationController = CharacterAnimationController as ICharacterAnimatorController;
   levelSelectMenuListener = GetComponent<LevelSelectMenuListener>();
 }
示例#3
0
 void Awake() {
   levelSelectMenuListener = GetComponent<LevelSelectMenuListener>();
 }
 void Start() {
   initialRotOffset = BodyTransform.rotation;
   levelSelectMenuListener = GetComponent<LevelSelectMenuListener>();
 }
示例#5
0
 void Start()
 {
     levelSelectMenuListener = GetComponent<LevelSelectMenuListener>();
 }
 void Awake() {
   levelSelectMenuListener = GetComponent<LevelSelectMenuListener>();
   levelSelectMenuListener.OnLevelSelectMenuClosed.AddListener(OnMenuClosed);
   levelSelectMenuListener.OnLevelSelectMenuOpened.AddListener(OnMenuOpened);
 }
示例#7
0
 void Start() {
   intialLaunchCounter = InitialLaunchDelay;
   launchCounter = 0;
   levelSelectMenuListener = GetComponent<LevelSelectMenuListener>();
 }