private void Passed_OnStateChanged(object sender, Valve.ValveEventArgs e) { if (e.passed.isOpen) { Override_Open.Background = Brushes.Green; Override_Close.Background = Brushes.Red; Command.Text = "Open"; } else { Override_Close.Background = Brushes.Green; Override_Open.Background = Brushes.Red; Command.Text = "Close"; } if (e.passed.Feedback == Valve.State.Unknown) { Feedback.Text = "Unknown"; } else if (e.passed.Feedback == Valve.State.Nominal) { Feedback.Text = "Nominal"; } else { Feedback.Text = "Failue"; } }
private void Passed_OnStateChanged(object sender, Valve.ValveEventArgs e) { if (e.passed.isOpen) { Override_Open.Background = Brushes.Green; Override_Close.Background = Brushes.Red; } else { Override_Close.Background = Brushes.Green; Override_Open.Background = Brushes.Red; } }