public void atachShaders(String vertexShaderFile, String fragmentShaderFile)
        {
            vertexShader = new Shader(vertexShaderFile, ShaderType.VertexShader);
            fragmentShader = new Shader(fragmentShaderFile, ShaderType.FragmentShader);

            vertexShader.atachToProgram(IDprogram);
            fragmentShader.atachToProgram(IDprogram);
            
            Link();
            var output = GL.GetProgramInfoLog(IDprogram);
            System.Diagnostics.Debugger.Log(1, "Program link result", output);
            GenBuffers();
        }
 public void atachShaders(Shader vertex, Shader fragment)
 {
     vertexShader = vertex;
     fragmentShader = fragment;
     
     vertexShader.atachToProgram(IDprogram);
     fragmentShader.atachToProgram(IDprogram);
     
     Link();
     var output = GL.GetProgramInfoLog(IDprogram);
     System.Diagnostics.Debugger.Log(1, "Program link result", output);
     GenBuffers();
 }