示例#1
0
        /// <summary>
        /// Locks/Unlocks the most nearby vehicle if possible
        /// </summary>
        /// <param name="client"></param>
        public void LockVehicle(Client client)
        {
            RPVehicle nearest = VehicleManager.Instance().GetNearestVehicle(client.position);
            if (!PlayerManager.Instance().IsClientUsingCharacter(client))
            {
                return;
            }

            if (nearest != null && client.position.DistanceTo(nearest.position) < doorLockDistance)
            {
                Character c = PlayerManager.Instance().GetPlayerByClient(client).activeCharacter;
                Boolean locked = false;

                if (c.factionID == nearest.factionID && c.onDuty)
                {
                    locked = true;
                }
                else if (c.owner.id == nearest.ownerId)
                {
                    locked = true;
                }

                // check if player has keys to the car 

                if (locked)
                {
                    nearest.ToggleDoorLock();
                    this.SendVehicleLockedMessage(client, locked);
                }
            }

        }
示例#2
0
        public void LockVehicleWithId(Client client, int id)
        {
            RPVehicle vehicle = GetVehicleWithId(id);

            if (vehicle != null && vehicle.spawned)
            {
                if (PlayerManager.Instance().IsClientUsingCharacter(client))
                {
                    Character character = PlayerManager.Instance().GetActiveCharacterForClient(client);
                    if (vehicle.ownerId == character.ID)
                    {
                        if (vehicle.position.DistanceTo(character.position) < doorLockDistance)
                        {
                            vehicle.ToggleDoorLock();
                            this.SendVehicleLockedMessage(client, vehicle.locked);
                        }
                        else
                        {
                            API.shared.sendNotificationToPlayer(client, "You need to be closer to the vehicle");
                        }
                    }
                }
            }
            else
            {
                API.shared.sendNotificationToPlayer(client, "Vehicle needs to be active!");
            }
        }
示例#3
0
        public void LockVehicleWithId(Character character, int id)
        {
            RPVehicle vehicle = GetVehicleWithId(id);

            if (vehicle != null && vehicle.spawned)
            {
                if (vehicle.ownerId == character.ID)
                {
                    if (vehicle.position.DistanceTo(character.position) < doorLockDistance)
                    {
                        vehicle.ToggleDoorLock();
                        this.SendVehicleLockedMessage(character.client, vehicle.locked);
                    }
                    else
                    {
                        character.SendNotification("You need to be closer to the vehicle");
                    }
                }
            }
            else
            {
                character.SendNotification("Vehicle needs to be active!");
            }
        }