public static DetailPOJO Instance()
 {
     if (singleton == null)
     {
         singleton = new DetailPOJO();
     }
     return(singleton);
 }
示例#2
0
        /// <summary>
        /// DetailPOJO 对象序列化 为 json字符串
        /// ser.RecursionLimit = 6 设置递归深度为 6
        /// </summary>
        /// <returns></returns>
        public static string ToJson()
        {
            JavaScriptSerializer ser = new JavaScriptSerializer();

            ser.RecursionLimit = 6;
            DetailPOJO pojo = DetailPOJO.Instance();
            string     json = ser.Serialize(pojo);

            return(json);
        }
示例#3
0
        public ServiceModule()
        {
            //测试用
            Get["/test"] = (x => "ok");

            // 获取游戏数据
            Get["/data"] = _ =>
            {
                DetailPOJO pojo = DetailPOJO.Instance(); // 存储当前数据的对象
                string     json = Convert.ToJson();      // 转换为Json字符串
                return(json);
            };
        }
示例#4
0
        /// <summary>
        /// Detail 对象转换为 DetailPOJO 对象
        /// </summary>
        /// <returns></returns>
        public static DetailPOJO ConvertDetail()
        {
            DetailPOJO pojo = DetailPOJO.Instance();

            pojo.car       = ConvertVehicle(Detail.car);
            pojo.charactor = ConvertPed(Detail.player.Character);
            pojo.time_since_player_drove_against_traffic = Detail.time_since_player_drove_against_traffic;
            pojo.time_since_player_drove_on_pavement     = Detail.time_since_player_drove_on_pavement;
            pojo.time_since_player_hit_ped     = Detail.time_since_player_hit_ped;
            pojo.time_since_player_hit_vehicle = Detail.time_since_player_hit_vehicle;
            pojo.startPosition    = ConvertVector3(Detail.StartPosition);
            pojo.endPosition      = ConvertVector3(Detail.EndPosition);
            pojo.near_by_vehicles = new List <VehiclePOJO>();
            for (int i = 0; i < Detail.near_by_vehicles.Count; i++)
            {
                pojo.near_by_vehicles.Add(ConvertVehicle(Detail.near_by_vehicles[i]));
            }
            pojo.near_by_peds = new List <PedPOJO>();
            for (int i = 0; i < Detail.near_by_peds.Count; i++)
            {
                pojo.near_by_peds.Add(ConvertPed(Detail.near_by_peds[i]));
            }
            pojo.near_by_props = new List <EntityPOJO>();
            for (int i = 0; i < Detail.near_by_props.Count; i++)
            {
                pojo.near_by_props.Add(ConvertEntity(Detail.near_by_props[i]));
            }
            pojo.near_by_touching_peds = new List <PedPOJO>();
            for (int i = 0; i < Detail.near_by_touching_peds.Count; i++)
            {
                pojo.near_by_touching_peds.Add(ConvertPed(Detail.near_by_touching_peds[i]));
            }
            pojo.near_by_touching_props = new List <EntityPOJO>();
            for (int i = 0; i < Detail.near_by_touching_props.Count; i++)
            {
                pojo.near_by_touching_props.Add(ConvertEntity(Detail.near_by_touching_props[i]));
            }
            pojo.near_by_touching_vehicles = new List <VehiclePOJO>();
            for (int i = 0; i < Detail.near_by_touching_vehicles.Count; i++)
            {
                pojo.near_by_touching_vehicles.Add(ConvertVehicle(Detail.near_by_touching_vehicles[i]));
            }
            pojo.next_position_on_street = ConvertVector3(Detail.next_position_on_street);
            pojo.forward_vector3         = ConvertVector3(Detail.car.ForwardVector);
            pojo.radius                = Detail.radius;
            pojo.is_ped_injured        = Detail.is_ped_injured;
            pojo.is_ped_in_any_vehicle = Detail.is_ped_in_any_vehicle;
            pojo.onRoad                = Detail.onRoad;
            pojo.is_player_in_water    = Detail.is_player_in_water;
            return(pojo);
        }