public Boyomi() { Interval = 100; inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.M,Keys.O }); KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown); }
public Heli() { Interval = 500; inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.H, Keys.E, Keys.L, Keys.I }); this.Tick += new EventHandler(this.Bombat_Tick); KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown); }
public TEST() { rnd = new Random(); Interval = 5000; this.Tick += new EventHandler(this.MOD_Tick); KeyDown += new GTA.KeyEventHandler(MOD_KeyDown); }
public Soliton() { X = 0.75f; Y = 0.15f; W = 0.2f; H = 0.2f; ActiveF = false; Shiya = Resources.GetTexture("shiya.png"); Shiya2 = Resources.GetTexture("shiya2.png"); Shiya3 = Resources.GetTexture("shiya3.png"); screenBoxColor = Color.FromArgb(200, 0, 111, 0); PlayerColor = Color.FromArgb(200, 162, 240, 162); ShiyaColor = Color.FromArgb(200, 0, 0, 255); Scale = 1000.0f; player = Player.Character; ped = World.GetPeds(Player.Character.Position, 50.0f); CheckPoint = Player.Character.Position; Interval = 1000; inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.S, Keys.O, Keys.L, Keys.I, Keys.T, Keys.O, Keys.N }); this.Tick += new EventHandler(this.Bombat_Tick); this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing); KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown); }
public Jump() { rnd = new Random(); inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); Interval = 80; this.Tick += new EventHandler(this.MOD_Tick); KeyDown += new GTA.KeyEventHandler(MOD_KeyDown); }
public MeteoStorm() { Interval = 1000; inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.M, Keys.E, Keys.T, Keys.E, Keys.O }); inputCheckerAll.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); this.Tick += new EventHandler(this.Bombat_Tick); KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown); }
public analysis() { Interval = 50; p2d = new Position2Display(0, 0.1f, 100, 0); this.Tick += new EventHandler(this.Bombat_Tick); this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing); KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown); }
public PlayerRagdoll() { Rt = false; rnd = new Random(); Interval = 100; this.Tick += new EventHandler(this.Nikita_Tick); inputChecker.AddCheckKeys(new Keys[] { Keys.K, Keys.I, Keys.L, Keys.L, Keys.M,Keys.E }); KeyDown += new GTA.KeyEventHandler(key_KeyDown); }
public Ovserve() { cam = new Camera(); rnd = new Random(); Interval = 100; this.Tick += new EventHandler(this.Nikita_Tick); inputChecker.AddCheckKeys(new Keys[] { Keys.O, Keys.V, Keys.S}); KeyDown += new GTA.KeyEventHandler(key_KeyDown); }
public Bombat() { rnd = new Random(); Interval = 200; inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.B, Keys.A, Keys.T, Keys.M, Keys.A, Keys.N }); inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); this.Tick += new EventHandler(this.Bombat_Tick); KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown); }
public Lights() { light = new Light(Color.White, 30.0f, 10.0f, Player.Character.Position + new Vector3(0, 0, 5.0f)); light.Enabled = false; inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.L }); Interval = 30; this.Tick += new EventHandler(this.Bombat_Tick); KeyDown += new GTA.KeyEventHandler(MOD_KeyDown); }
public ISONO() { IsonoStartHandler += ISONO_IsonoStartHandler; Interval = 100; this.Tick += new EventHandler(this.ISONO_Tick); KeyDown += new GTA.KeyEventHandler(MOD_KeyDown); }
public MAXSPEED() { Interval = 3000; inputCheckerMaxSpeed.AddCheckKeys(new Keys[] { Keys.R, Keys.U, Keys.N, Keys.A, Keys.W, Keys.A, Keys.Y }); inputCheckerMaxSpeed.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); this.Tick += new EventHandler(this.MaxSpeed_Tick); KeyDown += new GTA.KeyEventHandler(MaxSpeed_KeyDown); allV = Cacher.GetVehicles(Player.Character.Position, 100.0f); }
public Blista() { peds = new Ped[2]; ActiveFlag = false; rnd = new Random(); inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.V, Keys.L, Keys.I}); Interval = 500; this.Tick += new EventHandler(this.MOD_Tick); KeyDown += new GTA.KeyEventHandler(MOD_KeyDown); }
public test() { N = 0; AF = false; Interval = 100; inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.T, Keys.E, Keys.S, Keys.T}); this.Tick += new EventHandler(this.Bombat_Tick); KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown); }
public MOD1() { ActiveFlag = false; rnd = new Random(); inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.T, Keys.A, Keys.M, Keys.I, Keys.P }); inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); Interval = 5000; this.Tick += new EventHandler(this.MOD_Tick); KeyDown += new GTA.KeyEventHandler(MOD_KeyDown); }
public Futtobi() { GUID = new Guid("CF7EB590-3851-11E0-88D2-1396DFD72085"); BindScriptCommand("Active", new ScriptCommandDelegate(Active)); screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits); Interval = 500; this.Tick += new EventHandler(this.MOD_Tick); this.PerFrameDrawing += new GraphicsEventHandler(this.MOD_PerFrameDrawing); KeyDown += new GTA.KeyEventHandler(MOD_KeyDown); }
public ChaosHeli() { rnd = new Random(); p = new Ped[3]; Interval = 500; inputCheckerBomb.AddCheckKeys(new Keys[] {Keys.C, Keys.H, Keys.E, Keys.L, Keys.I }); inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); this.Tick += new EventHandler(this.Bombat_Tick); KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown); }
public x007() { Active = false; ped = new Ped[2]; Interval = 100; cnt = 0; this.Tick += new EventHandler(this.Nikita_Tick); inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.B,Keys.O,Keys.N,Keys.D }); inputCheckerBomb.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); KeyDown += new GTA.KeyEventHandler(Bombat_KeyDown); }
public Nitor2() { RemoveMissions = true; //ミッション関係車両を除外するか TrendNitoro = false; Interval = 3000; inputCheckerN2C.AddCheckKeys(new Keys[] { Keys.D, Keys.A, Keys.N, Keys.G}); inputCheckerN2C.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); this.Tick += new EventHandler(this.N2C_Tick); KeyDown += new GTA.KeyEventHandler(N2C_KeyDown); allV = Cacher.GetVehicles(Player.Character.Position, 100.0f); this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing); }
public MOD2() { Speed = 1.0f; KamikazeFlag = false; ActiveFlag = false; rnd = new Random(); inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.K, Keys.A, Keys.M, Keys.I }); inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); Interval = 100; this.Tick += new EventHandler(this.MOD_Tick); KeyDown += new GTA.KeyEventHandler(MOD_KeyDown); }
bool provision = false; //trueなら回復&チョッキ配布 #endregion Fields #region Constructors public Choki() { if (GTA.Native.Function.Call<bool>("GET_MISSION_FLAG")) //意味もなくネイティブ関数でミッションフラグ取得 { Missions = true; } Interval = 100; inputCheckerChoki.AddCheckKeys(new Keys[] { Keys.C, Keys.H, Keys.O, Keys.K, Keys.I }); inputCheckerChoki.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); this.Tick += new EventHandler(this.Choki_Tick); KeyDown += new GTA.KeyEventHandler(Choki_KeyDown); }
//=============// // Constructor // //=============// public ModScript() { // Read settings... tickInterval = Settings.GetValueInteger("TickInterval", "Settings", 100); sprintInterval = Settings.GetValueInteger("SprintInterval", "Settings", 300); useCapsLock = Settings.GetValueBool("UseCapsLock", "Settings", true); // Setup events... KeyDown += new GTA.KeyEventHandler(OnKeyDown); Interval = tickInterval; Tick += new EventHandler(OnTick); }
public Goutou() { rnd = new Random(); AllF = false; Interval = 2000; actPed = new Ped[20]; //強盗中の市民 index = 0; //indexナンバー(2秒に一回インクリメント check = -1; inputCheckerGou.AddCheckKeys(new Keys[] { Keys.G, Keys.O, Keys.U, Keys.T, Keys.O, Keys.U }); inputCheckerGou.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N}); this.Tick += new EventHandler(this.Gouat_Tick); KeyDown += new GTA.KeyEventHandler(Gouat_KeyDown); }
public SuperRPG() { GUID = new Guid("CC62497C-E738-11DF-8390-560BDFD72085"); BindScriptCommand("FTB", new ScriptCommandDelegate(FTB)); OldHealth = Player.Character.Health; Ald = false; rnd = new Random(); Interval = 50; inputCheckerAll.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O, Keys.N }); inputCheckerAll.AddCheckKeys(new Keys[] { Keys.S, Keys.R, Keys.P, Keys.G}); this.Tick += new EventHandler(this.SRPG_Tick); KeyDown += new GTA.KeyEventHandler(SRPG_KeyDown); }
public Flton() { ActiveTimer = 0; rnd = new Random(); pedindex=0; index = -1; PedModels = new Model[30]; F_Ped = new Ped[30]; Goei = new Ped[30]; Interval = 1000; this.Tick += new EventHandler(this.Bakurai_Tick); KeyDown += new GTA.KeyEventHandler(Bakurai_KeyDown); }
public BLACKOUT() { GUID = new Guid("BE5C26AC-0E9A-11E0-8F04-06D4DFD72085"); BindScriptCommand("Activate", new ScriptCommandDelegate(Activate)); rnd = new Random(); AF = false; Interval = 100; PerFrameDrawing += new GTA.GraphicsEventHandler(TextureDrawingExample_PerFrameDrawing); KeyDown += new GTA.KeyEventHandler(JAM_KeyDown); this.Tick += new EventHandler(this.Bombat_Tick); }
public FLARE() { S = 0; T = 0; ActiveFlag = false; rnd = new Random(); cam = new Camera(); cam.Deactivate(); A = new Ped[4]; sFont = new GTA.Font(0.09F, FontScaling.ScreenUnits); Interval = 10; inputCheckerMOD.AddCheckKeys(new Keys[] { Keys.F, Keys.L, Keys.A, Keys.R,Keys.E }); this.Tick += new EventHandler(this.MOD_Tick); KeyDown += new GTA.KeyEventHandler(MOD_KeyDown); this.PerFrameDrawing += new GraphicsEventHandler(this.MOD_PerFrameDrawing); }
public PointControll() { Timer = 0; NowPoint = Share.POINTs; screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits); isAdd = true; MissionAdd = false; Missions = false; provision = false; Interval = 100; this.Tick += new EventHandler(this.MOD_Tick); this.PerFrameDrawing += new GraphicsEventHandler(this.MOD_PerFrameDrawing); inputChecker.AddCheckKeys(new Keys[] { Keys.R, Keys.E, Keys.S, Keys.E, Keys.T }); inputChecker.AddCheckKeys(new Keys[] { Keys.OemMinus }); KeyDown += new GTA.KeyEventHandler(Point_KeyDown); Share.LoadPoint(); }
public Horming() { IsPlayerTarget = false; GUID = new Guid("EEF9D7C2-0D24-11E0-9289-45BCDFD72085"); BindScriptCommand("HORMING_DEACTIVATE_FLAG", new ScriptCommandDelegate(FlagChange)); AF = false; ExternalFlag = false; Interval = 500; RT = new RPGTarget[100]; for (int i = 0; i < RT.Length; i++) { RT[i] = new RPGTarget(); } inputCheckerMOD2.AddCheckKeys(new Keys[] { Keys.H, Keys.R, Keys.P, Keys.G }); inputCheckerMOD2.AddCheckKeys(new Keys[] { Keys.A, Keys.L, Keys.L, Keys.O,Keys.N }); inputCheckerMOD2.AddCheckKeys(new Keys[] { Keys.H, Keys.M,Keys.E,Keys.T,Keys.E}); KeyDown += new GTA.KeyEventHandler(Meteoat_KeyDown); this.Tick += new EventHandler(this.MOD_Tick); this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing); }
public HumanCounter() { DC = new DeadCounter(); DPL = new DeadPedList(10,Player); DC.Reset(); screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits); Interval =500; this.Tick += new EventHandler(this.Bombat_Tick); this.PerFrameDrawing += new GraphicsEventHandler(this.Kyori_PerFrameDrawing); KeyDown += new GTA.KeyEventHandler(Meteoat_KeyDown); inputChecker.AddCheckKeys(new Keys[] { Keys.R, Keys.E, Keys.S, Keys.E, Keys.T }); inputChecker.AddCheckKeys(new Keys[] { Keys.OemMinus }); miniFont = new GTA.Font(0.03F, FontScaling.ScreenUnits, false, false); miniBigFont = new GTA.Font(0.03F, FontScaling.ScreenUnits, true, true); }