public TextureDrawingExample()
 {
     Gauge = Resources.GetTexture("rpm_gauge.png");
     Needle = Resources.GetTexture("rpm_needle.png");
     TimerFont = new GTA.Font(0.08F, FontScaling.ScreenUnits);
     TimerFont.Color = Color.Yellow;
     PerFrameDrawing += new GTA.GraphicsEventHandler(TextureDrawingExample_PerFrameDrawing);
 }
示例#2
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        public BLACKOUT()
        {
            GUID = new Guid("BE5C26AC-0E9A-11E0-8F04-06D4DFD72085");
            BindScriptCommand("Activate", new ScriptCommandDelegate(Activate));

            rnd = new Random();
            AF = false;

            Interval = 100;

            PerFrameDrawing += new GTA.GraphicsEventHandler(TextureDrawingExample_PerFrameDrawing);
            KeyDown += new GTA.KeyEventHandler(JAM_KeyDown);
            this.Tick += new EventHandler(this.Bombat_Tick);
        }
示例#3
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        public JAMMING()
        {
            GUID = new Guid("915B924A-0D24-11E0-A534-02BCDFD72085");
            BindScriptCommand("ChangeFlag", new ScriptCommandDelegate(ChangeFlag));

            rnd = new Random();
            JAMMING_FLAG = false;

            Interval = 200;
            scale = 0.14f;
            pX = 0.88f;
            pY = 0.04f;
            JAM_NO = Resources.GetTexture("JAMMING_NODOT.png");
            JAM_DOT = Resources.GetTexture("JAMMING_DOT.png");
            TimerFont = new GTA.Font(0.08F, FontScaling.ScreenUnits);
            TimerFont.Color = Color.Yellow;
            GTA.Native.Function.Call("ENABLE_FRONTEND_RADIO");
            PerFrameDrawing += new GTA.GraphicsEventHandler(TextureDrawingExample_PerFrameDrawing);
              //  KeyDown += new GTA.KeyEventHandler(JAM_KeyDown);
            this.Tick += new EventHandler(this.Bombat_Tick);
        }
 public SpeedMeter()
 {
     screenFont = new GTA.Font(0.05F, FontScaling.ScreenUnits);
     PerFrameDrawing += new GTA.GraphicsEventHandler(TextureDrawingExample_PerFrameDrawing);
 }
示例#5
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 public TextureDrawingExample()
 {
     Gauge            = Resources.GetTexture("rpm_gauge.png");
     Needle           = Resources.GetTexture("rpm_needle.png");
     PerFrameDrawing += new GTA.GraphicsEventHandler(TextureDrawingExample_PerFrameDrawing);
 }