/// <summary> /// gets a similar entry to the member provided. /// it may not be the only similar one, however /// </summary> /// <param name="potentialEntry"></param> /// <returns></returns> public PotentialGangMember GetSimilarEntry(PotentialGangMember potentialEntry) { if (potentialEntry.GetType() == typeof(FreemodePotentialGangMember)) { return(FreemodePotentialGangMember.FreemodeSimilarEntryCheck(potentialEntry as FreemodePotentialGangMember)); } for (int i = 0; i < memberList.Count; i++) { if (memberList[i].modelHash == potentialEntry.modelHash && (memberList[i].hairDrawableIndex == -1 || memberList[i].hairDrawableIndex == potentialEntry.hairDrawableIndex) && (memberList[i].headDrawableIndex == -1 || memberList[i].headDrawableIndex == potentialEntry.headDrawableIndex) && (memberList[i].headTextureIndex == -1 || memberList[i].headTextureIndex == potentialEntry.headTextureIndex) && (memberList[i].legsDrawableIndex == -1 || memberList[i].legsDrawableIndex == potentialEntry.legsDrawableIndex) && (memberList[i].legsTextureIndex == -1 || memberList[i].legsTextureIndex == potentialEntry.legsTextureIndex) && (memberList[i].torsoDrawableIndex == -1 || memberList[i].torsoDrawableIndex == potentialEntry.torsoDrawableIndex) && (memberList[i].torsoTextureIndex == -1 || memberList[i].torsoTextureIndex == potentialEntry.torsoTextureIndex)) { return(memberList[i]); } } return(null); }
public bool HasIdenticalEntry(PotentialGangMember potentialEntry) { if (potentialEntry.GetType() == typeof(FreemodePotentialGangMember)) { return(FreemodePotentialGangMember.FreemodeSimilarEntryCheck(potentialEntry as FreemodePotentialGangMember) != null); } for (int i = 0; i < memberList.Count; i++) { if (memberList[i].modelHash == potentialEntry.modelHash && memberList[i].hairDrawableIndex == potentialEntry.hairDrawableIndex && memberList[i].headDrawableIndex == potentialEntry.headDrawableIndex && memberList[i].headTextureIndex == potentialEntry.headTextureIndex && memberList[i].legsDrawableIndex == potentialEntry.legsDrawableIndex && memberList[i].legsTextureIndex == potentialEntry.legsTextureIndex && memberList[i].torsoDrawableIndex == potentialEntry.torsoDrawableIndex && memberList[i].torsoTextureIndex == potentialEntry.torsoTextureIndex) { return(true); } } return(false); }