// typedef struct // { // uint16 track_index; /* Index of associated track */ // uint16 first_lap_index; /* Index of first associated lap */ // uint16 last_lap_index; /* Index of last associated lap */ // uint8 sport_type; /* Same as D1000 */ // uint8 program_type; /* See below */ // uint8 multisport; /* See below */ // uint8 unused1; /* Unused. Set to 0. */ // uint16 unused2; /* Unused. Set to 0. */ // struct // { // uint32 time; /* Time result of quick workout */ // float32 distance; /* Distance result of quick workout */ // } quick_workout; // D1008_Workout_Type workout; /* Workout */ // } D1009_Run_Type; public static Run CreateFrom(D1009_Run_Type run_struct) { var run = new Run(); run.TrackIndex = run_struct.track_index; run.FirstLapIndex = run_struct.first_lap_index; run.LastLapIndex = run_struct.last_lap_index; run.SportType = (SportType) run_struct.sport_type; run.ProgramType = run_struct.program_type; run.MultiSport = (MultiSport) run_struct.multisport; run.QuickWorkout = run_struct.quick_workout; run.Workout = Workout.CreateFrom(run_struct.workout); return run; }
// typedef struct // { // uint16 track_index; /* Index of associated track */ // uint16 first_lap_index; /* Index of first associated lap */ // uint16 last_lap_index; /* Index of last associated lap */ // uint8 sport_type; /* Same as D1000 */ // uint8 program_type; /* See below */ // uint8 multisport; /* See below */ // uint8 unused1; /* Unused. Set to 0. */ // uint16 unused2; /* Unused. Set to 0. */ // struct // { // uint32 time; /* Time result of quick workout */ // float32 distance; /* Distance result of quick workout */ // } quick_workout; // D1008_Workout_Type workout; /* Workout */ // } D1009_Run_Type; public static Run CreateFrom(D1009_Run_Type run_struct) { var run = new Run(); run.TrackIndex = run_struct.track_index; run.FirstLapIndex = run_struct.first_lap_index; run.LastLapIndex = run_struct.last_lap_index; run.SportType = (SportType)run_struct.sport_type; run.ProgramType = run_struct.program_type; run.MultiSport = (MultiSport)run_struct.multisport; run.QuickWorkout = run_struct.quick_workout; run.Workout = Workout.CreateFrom(run_struct.workout); return(run); }