示例#1
0
        }         // end Awake function

        // Use this for initialisation
        void Start()
        {
            // Initialise the variables.
            m_resourceList = GetComponent <ResourceList>();
            m_allyScript   = GetComponent <Ally>();
            m_maxWeight    = 300;
            m_maxInventory = 20;
            m_currency     = 0;
            m_attackPower  = 0;
            m_defencePower = 0;
            m_bonuses      = new List <GameObject>();
        }         // end Start function
示例#2
0
        }         // end TransferCurrency function

        // Transfers a resource to another character.
        public void TransferResource(GameObject other, Resource resource)
        {
            // Check if the resource object exists.
            if (resource == null)
            {
                // Simply return.
                return;
            }

            // Get the resource list script attached the other character object.
            ResourceList otherResourceScript = other.GetComponent <ResourceList>();
            // Get the character script attached the other character object.
            Character otherCharacterScript = other.GetComponent <Character>();
            // Get the resource list script attached the character this is attached to.
            ResourceList charResourceScript = this.gameObject.GetComponent <ResourceList>();

            // Check if the script objects exists.
            if (otherResourceScript == null || charResourceScript == null || otherCharacterScript == null)
            {
                print("NULL");
                // Simply return.
                return;
            }

            // Check if the other character recieving this resource will put the character overweight.
            if (otherResourceScript.TotalWeight + resource.WeightValue <= otherCharacterScript.MaxWeight)
            {
                // Check if there is enough room for this resource.
                if (otherResourceScript.TotalSize + resource.SizeValue <= otherCharacterScript.MaxInventory)
                {
                    // Add the resource to the other character.
                    otherResourceScript.AddResource(resource, 1);

                    // Remove the resource from the character this is attached to.
                    charResourceScript.RemoveResource(resource);
                }                 // end if size
                else
                {
                    print("Transfer failed. Their max inventory capacity reached.");
                }         // end else size
            }             // end if weight
            else
            {
                print("WEIGHT: " + otherResourceScript.TotalWeight);
                print("MAX WEIGHT: " + otherCharacterScript.MaxWeight);
                print("THIS MAX WEIGHT: " + this.MaxWeight);
                print("ALLY MAX WEIGHT: " + m_allyScript[0].gameObject.GetComponent <Character>().MaxWeight);
                print("Transfer failed. Their max inventory weight reached.");
            }     // end else weight
        }         // end TransferGold function