/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); screen = screens.Splash; screen.Load(GraphicsDevice); }
/// <summary> /// TODO /// </summary> /// <param name="sender"></param> /// <param name="e"></param> public void GotSearchResult(object sender, OpenReadCompletedEventArgs e) { Texture2D defaultImage = Helper.LoadTextureStream("Content\\gpsloading", GraphicsDevice); Texture2D unavailableImage = Helper.LoadTextureStream("Content\\noImage", GraphicsDevice); bingMapsViewer = new BingMapsViewer(BingAppKey, defaultImage, unavailableImage, startingCoordinate, 5, ZoomLevel, spriteBatch); ReceivedLocationCoordinates(sender, e); screen = screens.Playing; screen.Load(GraphicsDevice); }