public void Enter(QuestNPC npc) { npc.DisplayQuestIcon(npc.QuestTaskDoneStateMesh); npc.SetNPCAnswer("Ay what a great finding! Myyyy precious"); }
public void Exit(QuestNPC npc) { npc.DisplayQuestIcon(null); npc.SetNPCAnswer(""); }
public void Enter(QuestNPC npc) { npc.DisplayQuestIcon(npc.AvailableStateMesh); npc.SetNPCAnswer("Hey you! Go get that item for me, would ya?"); }