/// <summary> /// 当前实体集合中追加单个实体 /// </summary> /// <param name="entity">要追加的实体对象</param> /// <returns>追加的行的索引(当前)</returns> public int AppendEntityInfo(CEntity定额属性表 entity) { if (this == null || this.Columns.Count == 0) { this.buliderTable(); } if (entity != null) { DataRow row = this.NewRow(); row[CEntity定额属性表.FILED_DESX] = entity.DESX; this.Rows.Add(row); return(this.Rows.Count); } else { return(-1); } }
/// <summary> /// 获取当前集合指定行的实体对象 /// </summary> /// <param name="index">集合中行的索引</param> /// <returns>相关的实体对象(没有记录则返回空)</returns> public CEntity定额属性表 this[int index] { get { //如果前一次执行已经转换过当前索引则直接返回 if (index == this.m_index) { return(this.m_CEntity定额属性表); } if (this.Rows.Count > 0) { m_CEntity定额属性表 = new CEntity定额属性表(); m_CEntity定额属性表.DESX = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity定额属性表.FILED_DESX]); this.m_index = index; return(m_CEntity定额属性表); } return(null); } set { this.Rows[index][CEntity定额属性表.FILED_DESX] = value.DESX; } }