/// <summary> /// 获取当前集合指定行的实体对象 /// </summary> /// <param name="index">集合中行的索引</param> /// <returns>相关的实体对象(没有记录则返回空)</returns> public CEntity大材设置表 this[int index] { get { //如果前一次执行已经转换过当前索引则直接返回 if (index == this.m_index) { return(this.m_CEntity大材设置表); } if (this.Rows.Count > 0) { m_CEntity大材设置表 = new CEntity大材设置表(); m_CEntity大材设置表.SANDCMC = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity大材设置表.FILED_SANDCMC]); m_CEntity大材设置表.HUIZDW = CDataConvert.ConToValue <System.String>(this.Rows[index][CEntity大材设置表.FILED_HUIZDW]); this.m_index = index; return(m_CEntity大材设置表); } return(null); } set { this.Rows[index][CEntity大材设置表.FILED_SANDCMC] = value.SANDCMC; this.Rows[index][CEntity大材设置表.FILED_HUIZDW] = value.HUIZDW; } }
/// <summary> /// 当前实体集合中追加单个实体 /// </summary> /// <param name="entity">要追加的实体对象</param> /// <returns>追加的行的索引(当前)</returns> public int AppendEntityInfo(CEntity大材设置表 entity) { if (this == null || this.Columns.Count == 0) { this.buliderTable(); } if (entity != null) { DataRow row = this.NewRow(); row[CEntity大材设置表.FILED_SANDCMC] = entity.SANDCMC; row[CEntity大材设置表.FILED_HUIZDW] = entity.HUIZDW; this.Rows.Add(row); return(this.Rows.Count); } else { return(-1); } }