internal void GetScene(string name, Action callBack, LoadPriority priority = LoadPriority.Default)
        {
            if (GOERoot.IsEditor || HasLoaded(name) || ResourceMgr.IsBundleCached(name + ".bundle"))
            {
                if (mCurScene != name)
                {
                    LoadScene(name);
                    if (callBack != null)
                    {
                        callBack();
                    }
                    return;
                }
                else
                {
                    removeBundle(name);
                }
            }
            string bundleName = this.ResourceMgr.GetBundleName(name);

            if (string.IsNullOrEmpty(bundleName))
            {
                bundleName = this.ResourceMgr.GetBundleName(name + ".unity");
            }
            if (bundleName == string.Empty)
            {
                Logger.GetFile(LogFile.Res).LogError("can not find scene: " + name);
                return;
            }

            mCurScene = name;

            Resource res = this.GetDownloadResource(bundleName);

            if (res == null)
            {
                res = this.CreateResource(bundleName, priority);
                res.LoadRes();
            }

            //逻辑加载时,提高优先级//
            if (res.Loader.Priority < priority)
            {
                this.ResourceMgr.GOELoaderMgr.SetLoaderPriority(res.Loader, priority);
            }
            res.AddGotSceneCallback(callBack);
        }